Will's character
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Rhaine Alanadel, Female Elf Sorcerer 6
Medium Humanoid (Elf)
Hit Dice: 6d4+12 (31 hp)
Initiative: +3 (Dex)
Speed: 30 ft. (6 squares)
Armor Class: 14 (+3 Dex, +1 enhancement), touch 14, flat-footed 11 (with
mage armor: 18, 14, 15)
Base Attack: +3
Grapple: +4
Attack: Rapier +6 melee (1d6+1/18-20) or composite longbow +6 [+7 if within 30 ft.] ranged (1d8 [+1 if within 30 ft.]/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Elf traits
Saves: Fort +4, Ref +5, Will +5
Abilities: Str 12, Dex 16 (base 14, +2 racial), Con 14 (base 14, -2 racial, +2 enhancement), Int 10, Wis 10, Cha 19 (base 16, +1 level, +2 enhancement)
Skills: Bluff +12 (8 ranks, +4 Cha), Concentration +11 (9 ranks, +2 Con), Craft (weaving) +1 (1 rank), Diplomacy +6 (+2 synergy [Bluff], +4 Cha), Intimidate +6 (+2 synergy [Bluff], +4 Cha), Listen +2 (racial), Profession (clothing designer) +4 (4 ranks), Search +2 (racial), Spot +2 (racial)
Feats: Point Blank Shot, Precise Shot, Weapon Finesse
Alignment: Neutral Good
Spells known (7/4/2/1): 0 --
acid splash, dancing lights, detect magic, ghost sound, mage hand, message, read magic; 1st --
grease, mage armor, obscuring mist, unseen servant; 2nd --
glitterdust, web; 3rd --
fly.
Elf Traits (Ex): Elves possess the following racial traits.
- +2 Dexterity, –2 Constitution.
- Medium size.
- An elf ’s base land speed is 30 feet.
- Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
- Low-light vision.
- Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.
- Favored Class: Wizard.
Equipment:
Amulet of health +2: 4,000 gp
Cloak of charisma +2: 4,000 gp
Ring of protection +1: 2,000 gp
Rapier: 20 gp
Composite longbow: 100 gp
Arrows (20): 1 gp
Dagger: 2 gp
Bag of holding (Type I): 2,500 gp
Arrows (20): 1 gp
Bedroll: 1 sp
Everburning torch: 110 gp
Flint and steel: 1 gp
Rations, trail (per day) x3: 1 gp, 5 sp
Sack: 1 sp
Thunderstone: 30 gp
Waterskin: 1 gp
Pouch, belt: 1 gp
Acid (flask): 10 gp
Alchemist's fire (flask) x2: 40 gp
Potion of
cure light wounds x2: 100 gp
Smokestick x2: 40 gp
Tindertwig x2: 2 gp
Money: 2 pp, 19 gp, 3 sp
Appearance:
The vibrant red color of Rhaine’s carefully (but artfully) short-trimmed hair contrasts starkly with the dark hair more commonly found among her kind, and complements her bright green eyes well. She is of slightly above average height for an elf (about 5' 2") and is fairly skinny (too skinny, she would say) at 89 lbs. Despite her thinness, she possesses even more grace than most of her race, and other elves (and many members of other races, for that matter) find her unnaturally enchanting and beautiful. She is often seen wearing fashionable, brightly colored clothes, designed by herself and sewn by her parents.
Personality:
Rhaine is glib and innocently charming, and has a knack for talking her way out of the few rough situations she occasionally finds herself in. She is very humble, almost to a fault, and can be a bit dense at times, particularly about her own charisma. A kind, caring person, she gets along easily with most decent folk; most elves see her as slightly apathetic and impassionate, though a far sight less so than her parents.
History:
Rhaine’s parents were never well-liked by the elves of the small forest village in which she grew up. While honest and trustworthy, Arden and Heilyn Alanadel were almost universally considered stuffy, unimaginative, and boring. Still, they were happy, and Rhaine’s childhood was generally a pleasant one.
Rhaine’s family is world-reknowned for the quality and beauty of the clothing it produces. She herself was never very good at sewing, though her parents did their best to teach her; she found designing the clothes, choosing the fabrics and colors and shapes of the cloth, to be much more rewarding. She found the innate magical abilities she soon began to exhibit to be even more rewarding, however, and the elves in her small village helped her to nurture these abilities. Over the years, she grew into womanhood and into her arcane powers. She became a generally well-liked and respected member of the community, despite the community’s disapproval of her parents.
In time, however, she grew restless with her quiet life in the village. Saying a tearful farewell, she left her home and began to walk the land, exploring the world and helping those in need. Now, several adventures later, she finds herself a bit older, a bit wiser, and a member of the Silver Knights. She has not seen her home in a long time, though she often sends money to the village, hoping to help her people to prosper. While she sometimes wishes she could be back with her family again, she hopes to do much more good here with the Knights than she ever could on her own.