Crimson Tide said:
While they are in the SRD, I guess I will have to just simply admit that I don't like psionics. I have no problem with the people that do, but for me, they hold no real appeal. I do feel like I am cheating you guys/ladies, but I would prefer, for right now at least, no psionics.
*braces for the rotten fruit and veggies to be thrown this way*
Hey, no problem at all. Like I said, I have a lot of ideas so it's no big deal to switch to something else. A few games I run don't allow psionics just because of flavor issues, but that's exactly why I asked if they would be allowed or not.
Harvey said:
Oh, I definitely sympathize. I've banned psionics on my table-top game for years, mainly because one of our players always built a munchkin psion who would be able to drop baddies in a round. Some psionic powers are too powerful...
This deserves rotten fuit and veggies though.

Actually I don't want to spam up this thread with a discussion of psionics, but suffice to say I disagree with your sentiment Harvey. Disallowing them for flavor reasons is just fine, but because of power? Tsk tsk tsk.
[/frenzy...fatigued]
As far as the power level goes, I guess I'll have to try and subdue the munchkin half of my personality (ok, maybe it's more like 2/3). I'll be a good boy though, since non-munchkin games usually tend to be more fun in the long run anyway.
It looks like a skillmonkey could be useful, so I will put together either a rogue or a bard. I know it is FR, but since the world contains Dopplegangers and Humans would you allow Changelings from Eberron? They are decendents of races that already exist in FR, so it could fit, but of course I would understand if they aren't allowed.
If the changelings are allowed along with their Racial Substitution levels, then I will probably play a Rogue 6, but if not then a Bard 5/Stormsinger 1 (Frostburn) would be my next option. If you have a preference let me know.