Silver or Cold Iron Weapons

Well, we're popping in and out of RttoTEE...mostly we've been fighting wizards, clerics and gnolls, a bunch of trogs...and 1 dragon and an ogre. And we're 7th level at this point.

Our party is large...7 regular players + a couple of floaters. The party has a sorc/rogue, a Wizard, a Monk, plust the remaining 4 of the PCs have some kind of warrior levels (including mine). My current PC (Pierre) in the campaign is a Rgr/Ftr/Diviner/Spellsword weilding a whip as his main weapon, and is based on Indiana Jones. In combat, he's usually tripping or disarming opponents for the big 3 to go to town on. Otherwise, he's a backup rogue and mage.

As you can imagine, any damage output in melee would be a bonus.

I know the party would be better served by something like another sorc/rogue, but despite my contributions in intelligence gathering or succeeding where the rogue fails, only my occasional failures get mentioned.

So, if Pierre bites it, I'm just going to make a commoner who dishes out the damage, and let someone else fill Pierre's shoes.
 
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Tatsukun said:
What about one Cold iron and one Adamantine? That way you can just buy silversheen for the times you need it and you will still have one for sundering / smashing and one for hunting Demons.

Use Gauntlets of Weaponry Arcane from Player's Guide to Faerun. Cost 9k gp, take the gloves slot, and treat wielded weapons as magic and silver for breaching DR. You'll never have to suck down the -1 damage penalty again.

Edit: However, annoyingly, there's a lesser (revised?) version in Waterdeep, which is 2000 gp and lets you cast magic weapon at CL 1 once/day. That irritates me immensely, as the former version kicks much tail.

I personally, would go with two Adamantine Mauls, but I just have a fear of having my main weapon sundered and ending up with a lot of useless feats.

Me, too. However, there are things out there that do require Cold Iron, and while you can power attack over them, it's easier to just breach it.

Brad
 

If the DM does let you go with magiacal weapons, go with "Metalline:" it's a +2 enhancement that can, as a statndard action, transmute your weapon to whatever metal you want. It's in the FR book Underdark.

High level characters should each have one Morphing, Metalline, Everlasting weapon. That and the magic to make it aligned are all you need.
 

Metaline would be cool! I'll try to get him to go for that!

Odds are, though, that that enchantment isn't vanilla enough for our GM- like I said, he only has a few books.

BTW: In case this would change anyone's suggestions, I rolled his stats (4d6, drop lowest & rearrange to suit) the other night: Str18 Dex17 Con16 Int10 Wis13 Cha10. If he comes in at 7th level (current party level), I'll probably add the +1 stat to Str or Wis.
 

Arbiter of Wyrms said:
If the DM does let you go with magiacal weapons, go with "Metalline:" it's a +2 enhancement that can, as a statndard action, transmute your weapon to whatever metal you want. It's in the FR book Underdark.

High level characters should each have one Morphing, Metalline, Everlasting weapon. That and the magic to make it aligned are all you need.

Where would one find descriptions for 'Morphing' and 'Everlasting'? Or how about posting exact descriptions of them please?
 

From a background point of view, I'd determine what wiped out the barbie's clan in the first place, from that you can either assume you know what material harms that creature, or take a knowledge skill that would back up your background of knowing what material would harm that creature.

Just remember, if your DM knows you have FE: 'thropes and silver hammers, he'll be throwing demons and golems at you.
 

Exactly right, Cmanos...

Right now, I'm trying to determine which of the fey/undead/lycanthropes/demons/devils/whatever would fit such a background. And since we have had NONE of that thrown our way so far, I can only guess what the DM will say.
 

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