FireLance
Legend
It looks like I'm going to be running a solo adventure for someone who isn't entirely new to D&D, but has only played for a short while a few years ago. The character is likely to be a single-classed human paladin, and we will be using Eberron-style action points, house-ruled to be 5 + 1/2 Character Level + Charisma modifier per level.
In order to avoid loading the player with too many options, I thought I'd narrow down the feat choices to about a dozen or so that are both useful and simple to use. So far, I've shortlisted the following 16 feats:
In order to avoid loading the player with too many options, I thought I'd narrow down the feat choices to about a dozen or so that are both useful and simple to use. So far, I've shortlisted the following 16 feats:
1. Able Learner* (Races of Destiny) Cross-class skills cost 1 skill point per rank.
2. Action Boost (Eberron Campaign Setting) Roll d8s instead of d6s when using an action point to modify a d20 roll.
3. Combat Expertise* Trade penalty to melee attack rolls for bonus to AC.
4. Dodge* Gain +1 Dodge bonus to AC against one opponent.
5. Exotic Weapon Proficiency (bastard sword or dwarven waraxe)* Use better weapon.
6. Improved Initiative Gain +4 bonus on initiative checks.
7. Improved Smiting (Complete Divine) Smite evil attack is good-aligned and deals +1d6 extra damage.
8. Mounted Combat* Chance to negate attacks that hit mount.
9. Point Blank Shot Gain +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
10. Power Attack* Trade penalty to melee attack rolls for bonus to melee damage rolls.
11. Ranged Smite Evil (Book of Exalted Deeds) Smite evil with a ranged weapon.
12. Reckless Offense (Expanded Psionics Handbook) Trade -4 penalty to AC for +2 bonus on melee attack rolls.
13. Shield Specialization (Players Handbook II) Increase shield bonus with selected type of shield by 1.
14. Weapon Finesse* Use Dexterity modifier instead of Strength modifier on attack rolls with light and finessable weapons.
15. Weapon Focus Gain +1 bonus on attack rolls with selected type of weapon.
16. Zen Archery* (Complete Warrior) Use Wisdom modifier instead of Dexterity modifier on ranged attack rolls.
* Assuming the character meets the prerequisites.
Are there any other feats from WotC sources that I should consider adding to the shortlist? Any that I should remove?2. Action Boost (Eberron Campaign Setting) Roll d8s instead of d6s when using an action point to modify a d20 roll.
3. Combat Expertise* Trade penalty to melee attack rolls for bonus to AC.
4. Dodge* Gain +1 Dodge bonus to AC against one opponent.
5. Exotic Weapon Proficiency (bastard sword or dwarven waraxe)* Use better weapon.
6. Improved Initiative Gain +4 bonus on initiative checks.
7. Improved Smiting (Complete Divine) Smite evil attack is good-aligned and deals +1d6 extra damage.
8. Mounted Combat* Chance to negate attacks that hit mount.
9. Point Blank Shot Gain +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
10. Power Attack* Trade penalty to melee attack rolls for bonus to melee damage rolls.
11. Ranged Smite Evil (Book of Exalted Deeds) Smite evil with a ranged weapon.
12. Reckless Offense (Expanded Psionics Handbook) Trade -4 penalty to AC for +2 bonus on melee attack rolls.
13. Shield Specialization (Players Handbook II) Increase shield bonus with selected type of shield by 1.
14. Weapon Finesse* Use Dexterity modifier instead of Strength modifier on attack rolls with light and finessable weapons.
15. Weapon Focus Gain +1 bonus on attack rolls with selected type of weapon.
16. Zen Archery* (Complete Warrior) Use Wisdom modifier instead of Dexterity modifier on ranged attack rolls.
* Assuming the character meets the prerequisites.