Simple Changes, Big Flavour

LostSoul

Adventurer
How about a list of little changes that add a lot of flavour to the game?

1. Rituals are powered by blood. You can expend a number of healing surges to power them, or you can take the blood from willing and unwilling victimes.

Worth of Healing Surge
  • PC: Level * 25 gp, PC loses 1 healing surge.
  • Willing Target, bled: Level * 50 gp, target loses hp equal to bloodied amount.
  • Willing Target, killed: Level * 100 gp, target is reduced to 0 hp.
  • Unwilling Target, bled: Level * 25 (for nice games) or * 50 (for gritty ones), target loses hp equal to bloodied amount.
  • Unwilling Target, killed: Level * 50 or * 200, target is reduced to 0 hp.

If the Ritual normally costs Healing Surges, you still have to account for those. Any excess gp not covered must be fuelled somehow...

Notes: I have no idea what this would do to a game. Just something that occured to me.

Any others?
 

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