Nyaricus said:
Merlion, nice Priest class!! I think I'll be using that as a basis for my Priest class IMC.
Anymore useful links to interesting tidbits of yours??
Thanks. I never finished polishing it up and working everything out, but something like that is what I feel would be needed to really do a "priest" class in a polytheistic enviroment.
The only other thing of mine up there thats somewhat relevent is my "Mystic" class. Its designed to be a mage class focused on healing and defense and support, without combat ability or any religious connection.
However two things...its designed for use in my own games where there is no concept of "arcane" or "divine"...also, its gone through many versions and I dont know which one is currently linked from that thread.
Sigurd said:
Deities seem to keep clerics for little or none of their own benefit -- there should be serious kick ass demands on the first servants of the mega powerful. "Hey Cleric go to this continent and brush the ash off my alter there, I'm getting some bad vibes." So long as Deities are dealt with seperately than those who serve them the cleric is likely to stay broken. IMHO
Trouble is, roleplaying restrictions dont balance mechanical benefits.
The class needs to be made mechanically balanced, not by roleplaying restrictions or demands, but in the same manner as all the other classes...by the mechanics themselves. Clerics just have to much, and they have no mechanical weaknesses.
However, I do feel these things played a role in how the Cleric became overpowered. The designers feel that every party must have a super healer, and that the Cleric is it. But the also believe nobody wants to play a super healer, and therefore nobody wants to play a Cleric, because thats all they are seen as.
And so they made the Cleric drastically more powerful than the other classes so people would want to play it.
However, I believe first of all that every party doesnt have to have a super healer...I also believe the reason most people who dont want to play a Cleric dont want to play one is do to the conceptual and roleplaying baggage of the class...a lot of people dont want to play a "priest", who's power all comes from outside himself