Urizen said:What, No Love?
Maybe you guys and gals out there haven't seen it.
http://miscellaneousdebris.sitesled.com/jimwiki.html
I think it's a really neat system. Very streamlined, great rules that focus on knowledge of how to do something rather than simply having feats (which, btw aren't even a factor in the game).
I can't say enough cool things about it.
Akrasia said:The availability of great, free games like Simple 20 brings a flicker of warmth to my icy cold heart.
jdrakeh said:Oh... the wound tracks... the psychological wound track was of my own design, although something similar has since appeared in True20 Worlds of Adventure, while the physical wound track came from the Toolbox Edition of Core Elements by Butch Curry (although, I think that he might have been inspired by True20 in that regard).
palehorse said:You know, I honestly wasn't even thinking about True20 when I added that in there. IIRC, I was shooting for a WoD-style wound track when I came up with it; I've used the same sort of wound track for Fudge pretty much since I started Fudging. (That was a year ago, though, and I've slept a couple of times since then!)
I do remember being surprised that I'd never seen anything like it for d20 before, though, since it was so easy to put together.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.