A quick perusal of Simple20 brings me to the following:
1) I think keeping Dex as a single attribute is a mistake. For all its life, D&D has lumped Dexterity and Agility into one. This doesn't follow. One can have excellent eye-hand coordination, but not be physically quick. I would suggest a separation of the two, as Deep7 has done with their Red Dwarf XPG.
2) No attribute for physical appearance. I miss the old Comeliness attribute introduced in the 1st Ed Unearthed Arcana. This is another seriously under-represented aspect of RPing. Charisma is always used as both looks AND leadership/charisma, a very critical mistake, IMHO.
3) I DO like that Dex is used to determine hit resolution, instead of STR. STR was never a good choice. It totally disregarded any kind of finesse in combat, you had to be a big brute, or use nothing but missile weapons.
4) I dislike the fact that Simple20 retained the d20 ability modifiers. As a player it's ultimately frustrating to have to wait 4 levels to raise an ability score, only to receive zero benefit unless it was an odd number to begin with. A MAJOR drawback of d20. Start the modifiers at a higher score and make them have meaning each time an ability is raised (e.g. 15=+1, 16=+2, 17=+3, 18=+4, etc).
5) I also dislike the fact that Simple20 seems to adhere to the "you're perfectly healthy until you hit zero HP" philosophy. Another MAJOR drawback of d20. Levels of damage should have cumulative effects to abilities and skills as you take more and more damage.
6) I couldn't find any information about critical hits. Am I to assume it follows d20's standard crit system? If so, an extreme disappointment. Another DEEPLY FLAWED aspect of d20.
I am not really seeing anything that makes me want to use the system, other than the use of Dex for hit resolution.
Steel Rat
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