Jefe Bergenstein
Legend
KarinsDad said:A simple solution to this is to allow one AoO per round against anyone who lowers his guard, including the paralyzed creature, the unconscious creature, etc.
This also adds a very evil tactical element. I know my nastiest NPCs would just love to take a free swing at the downed Fighter while fighting the Ranger. Just to be mean.
Yeah, I'm just poiting out the kind of goofy implementation. Same with invisible characters someone isnt aware of... I'd imagine their guard is down as well.
As much as I like tactical combat, I dont think I'd miss them too much if AoO's went away. I think they kind of discourage active battles, through limiting movement, and discouraging options (disarm, sunder, etc) without proper feats. When our last game started, it was put to a vote, and the decision to remove the AoO from combat maneuvers was unanimous. The feats still give good benefits (+4 to most rolls), and it works for the monsters as well as the PC's, btu the game has taken on a more action movie feel (which was what we were aiming for).