Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
Hey folks,
So in my games, my players absolutely love the idea of druids but cant seem to manage playing one because of all the book/card/memos juggling required by Wildshapes.
So I had in mind to use the new templates provided by Tasha's for the ranger's beast of the land/sea/air.
Example:
The general druid would follow the basic progression of the class: Beast of the land at 2nd level, sea at 4th, air at 8th. The Moon druid would benefit from a faster progression: Land and sea at 2nd, air at 4th, elemental at 10th. Furthermore, the Moon druid's Primal Strike would give them Extra attack when wildshaped at 6th in addition to the usual ''magic natural attacks''.
Also, Wildshape would allow a druid to create a tiny version of a wildshape (for scouting/utility purpose) gaining advantage on stealth check, but losing the ability to use any other action than dodge, dash, disengage.
So, in short, my druid players would only need 3 (4 for moon druids) stat block instead of asking for the MM every.damn.time.
What do you think of this solution? Thoughts and comments?
So in my games, my players absolutely love the idea of druids but cant seem to manage playing one because of all the book/card/memos juggling required by Wildshapes.
So I had in mind to use the new templates provided by Tasha's for the ranger's beast of the land/sea/air.
Example:
Elemental Form | ||||||||||||
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Medium elemental | ||||||||||||
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Damage Res. lightning and thunder (Air only); piercing and slashing (Earth only); acid (Water only) Damage Imm. poison; fire (Fire only) Condition Imm. exhaustion, paralyzed, petrified, poisoned, unconscious Senses darkvision 60 ft. | ||||||||||||
Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing. | ||||||||||||
Actions | ||||||||||||
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + your spellcasting ability modifier bludgeoning damage (Air, Earth, and Water only) or fire damage (Fire only). |
The general druid would follow the basic progression of the class: Beast of the land at 2nd level, sea at 4th, air at 8th. The Moon druid would benefit from a faster progression: Land and sea at 2nd, air at 4th, elemental at 10th. Furthermore, the Moon druid's Primal Strike would give them Extra attack when wildshaped at 6th in addition to the usual ''magic natural attacks''.
Also, Wildshape would allow a druid to create a tiny version of a wildshape (for scouting/utility purpose) gaining advantage on stealth check, but losing the ability to use any other action than dodge, dash, disengage.
So, in short, my druid players would only need 3 (4 for moon druids) stat block instead of asking for the MM every.damn.time.
What do you think of this solution? Thoughts and comments?
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