Simply6 Simply6: A Fast, Light Universal RPG

Simply6 is a fast, light tabletop roleplaying game for 2 or more players which you can play using just six-sided dice. I put this together over the last couple of days in my spare time (based on something I was playing with in the forums a while back) and have uploaded it to DTRPG. It's only about 20-pages long, and will likely be tweaked and updated after I get some feedback.

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What would be a good ganging-up / pack tactics bonus, for when multiple allied combatants team up vs one target?

Also, did you ever decide on how ties are broken? Thx -
 

What would be a good ganging-up / pack tactics bonus, for when multiple allied combatants team up vs one target?

I would equate that to the example higher ground bonus -- a Judge adjudicated +1d6.

Also, did you ever decide on how ties are broken? Thx -

No. But I'd say the higher level wins. If the same level, the higher score in that skill. If the same skill, roll 1d6.
 


Playing with the character sheet concept. I like the idea of a credit card sized sheet.

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1.7 looking better and better - really shaping up.

Typo/confusing:

"Within the cave mouth is [a] crumbling overhang" > "A section of the cave floor is undercut and crumbling."
 



How is movement handled? I was imagining something abstract like range bands: Close (adjacent, melee weapons), Medium (several yards away) and Long (dozens of yards away) with 1 Movement action required to Move one range band. Firing missiles suffer -1d at target’s at Long Ranged, and +1d6 at Close range.
 

How is movement handled? I was imagining something abstract like range bands: Close (adjacent, melee weapons), Medium (several yards away) and Long (dozens of yards away) with 1 Movement action required to Move one range band. Firing missiles suffer -1d at target’s at Long Ranged, and +1d6 at Close range.

It's even more abstract than that -- the GM pretty much decides if you can move somewhere in a turn.

Long range (as adjudicated by the GM) does indeed count as a complication inflicting a -1d6 penalty (see page 2).
 

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