Flamestrike
Legend
First, start killing turtles (or rabbits, or rats) 1 hour before dawn. Cast Hex, kill the critter, and then take a short rest.
Get told 'No' and 'I'f you ever try that again, you wont be invited back'.
First, start killing turtles (or rabbits, or rats) 1 hour before dawn. Cast Hex, kill the critter, and then take a short rest.
Do you mean eldritch smite? And I don't see how you get both effects for 1 slot.
Other than that it is worth noticing, that technically using warlock spell slots in place of spell slots for divine smite is not allowed, since the multiclass blurb about magic and pact magic only speaks about using one in place of the other to cast spells (not special abilities).
I think that to "double smite" in one hit, you would have to spend 2 slots. The Eldritch smite specifically requires a warlock slot. However, the paladin class only says "you expend a spell slot" - it doesn't say where that spell slot comes from.
edit: Also - that is, yet again, a multi-class fix to the problem...
There is no problem.
Half Elf with GWM and Elven Accuracy (our meta has a bonus feat at 1st level).
I have some Sorcerer levels in there most times for some additional petrol in the tank for Shield Spells and the like.
Trick is to play it like a Fighter (most of your invocations will be tied up in Thirsting blade, Eldritch Smite, and maybe Improved Pact weapon and Agonizing blast for your ranged option).
Well no.aaaaaaaand there we have it. "there is no problem with a single class hexblade! just multiclass!"
The specter is what you are forgetting (that and the significantly increased critical hits) - it's about the best combat pet available to any class. It's resistant to most damage, giving it respectable survivability, it's attacks do good damage (3d6) and reduce maximum hp. And it can walk through walls. And it doesn't use the warlock's action economy to attack. Give your single class hexblade a flat +10 DPR when trying to whiteroom it.Barbarian is better without raging (HP is much better) and much better when raging
Fighter: You have an extra feat, a fighting style, action surge, better armor, maybe battlemaster maneuvers
Paladin: You have better armor and a fighting style, and your defensive aura. You probably have a slot or two left for a spell or a smite
Ranger: Not so great, but again you might have a spell or two left
College of sword bard: you definitely have spells left and you are essentially a mini-battle master
The hexblade can "step up" to that level of fighting with the use of magic. Without... mediocre.
Lastly - how was the specter?
I think that to "double smite" in one hit, you would have to spend 2 slots. The Eldritch smite specifically requires a warlock slot. However, the paladin class only says "you expend a spell slot" - it doesn't say where that spell slot comes from.
edit: Also - that is, yet again, a multi-class fix to the problem...
Well no.
Compare a 5th level GWM Cha 18 Hexblade (Improved pact weapon, Eldritch smite, Thirsting blade) with a 5th level GWM Battlemaster (Str 18). assuming 2 short rests/ tong rest
The Fighter has 3 x Action surges and 12 x d8 sup dice. His AC is likely 1 point higher (half plate v full plate) and he has more HP (d10's and a higher Con score, and 3 x second winds).
The Hexblade gets +1 to hit and damage, deals an extra +1d6 damage with every attack from Hex, has 5 slots (3rd level) left over for smites (an extra 20 x d8 damage right there), and has 3 x Hexblades curses to work with putting him on par with the Action surges.
The Hexblade does considerably more damage over the adventuring day than the Fighter, beating the Fighter as his own game. He isnt as durable (although he gets some healing from his Hexblades curse) and he can sacrifice some of that higher offensive power for spells (Fly, misty step, Counter spell, Armor of Agathys etc).
It is also a great way to tell if your DM is a naughty word naughty word, good point.Get told 'No' and 'I'f you ever try that again, you wont be invited back'.