SelcSilverhand
First Post
Lookspring waits to see if there is anything lurking nearby before risking his neck. He begins to move around the room, looking for signs of heavy foot traffic that would indicate another passageway. He is far too jumpy and is repeatedly distracted by the sounds of the other two rifling through the room.
OOC:
Lookspring Search for Tracks (1d20+8=9)
If I find no tracks or obvious exits from the chamber, I'll start searching for hidden doors. Search +8
OOC:
Lookspring Search for Tracks (1d20+8=9)
If I find no tracks or obvious exits from the chamber, I'll start searching for hidden doors. Search +8