Abu Sadin: At the river's delta and the Khufu Sea stands Abu Sadin, the Trade King's hall stands upon a raised plateau, but does not represent a true ziggurat. It is said that if there is anything in the world you wish to find, it is in Abu Sadin. Goods from the East make their way to the port of Abu for shipping across the Khufu, and from Khufu to all points East. The city would be larger, should be larger, if only by it's position at the Delta. But outside of taxes the city produces little of worth... The farmland has largely been left to the seasons and what farmers remain face great beasts in the river that the Trade King cares nothing for.
Lagan: Guarding the path from Il'sha-ah to the west, Lagan is a wealthy protectorate, indeed. A Fortress-City, well girded for war and to battle against bandits, it makes the majority of it's wealth from trade passing through the area. It is said that in the Great Hall of Records kept by the Sorcerer-Queen Annura are a thousand and one contracts with trade houses, kings, and kingdoms across the world to pass through her city. Each paid, yearly, with wealth beyond the counting of it. But no one has ever tried stealing from those caravans... or at least succeeded.
Marad: The city of Marad stands at the Delta of the river Borsai, lording over quite the fertile valley. Each summer, when the river floods from the runoff of the massive glaciers atop the high mountains to the west, the people of Marad retreat to the Zigurrat for a festival of waters that lasts five days before the last of the floodwaters recede, fully. It's plentiful grain and yearly excess of beers and spirits make it a routine target of desert bandits, and it's harvests and beers are found everywhere from Lagan to Musarra.
Qesh: Built upon a bluff at the edge of the fertile lands, it stands on the sea-route between Marad and Musarra, as the desert way is often plagued by bandits and marauders. Not much safer, thanks to sea beasts and pirates that use the Isles of Myr as a haven, Qesh yet holds a reputation as a safe harbor. In the shadow of the great Ziggurat of Qesh, much of the old city is simple sandstone brick houses built around wooden frames. The "New City of Qesh" surrounds it, a great sea of tents that swells at the start of every other summer. The city is ruled by a Priest-King named Orchamus who serves the Serpent.
Shuruta: The Jewel of the East has lost much of it's luster in recent years. The mines to the East have largely played out, the Kyrani have raided it, and many of it's people have fled to the South or West. Leaving what remains of Shuruta ill defended farmland. The Jeweled Regent yet rules over the sullen star that remains, and he seeks new cause to raise the city's fortunes. Whether he will succeed, or see the sands take his once proud kingdom into antiquity, is unknown.
Lagan: Guarding the path from Il'sha-ah to the west, Lagan is a wealthy protectorate, indeed. A Fortress-City, well girded for war and to battle against bandits, it makes the majority of it's wealth from trade passing through the area. It is said that in the Great Hall of Records kept by the Sorcerer-Queen Annura are a thousand and one contracts with trade houses, kings, and kingdoms across the world to pass through her city. Each paid, yearly, with wealth beyond the counting of it. But no one has ever tried stealing from those caravans... or at least succeeded.
Marad: The city of Marad stands at the Delta of the river Borsai, lording over quite the fertile valley. Each summer, when the river floods from the runoff of the massive glaciers atop the high mountains to the west, the people of Marad retreat to the Zigurrat for a festival of waters that lasts five days before the last of the floodwaters recede, fully. It's plentiful grain and yearly excess of beers and spirits make it a routine target of desert bandits, and it's harvests and beers are found everywhere from Lagan to Musarra.
Qesh: Built upon a bluff at the edge of the fertile lands, it stands on the sea-route between Marad and Musarra, as the desert way is often plagued by bandits and marauders. Not much safer, thanks to sea beasts and pirates that use the Isles of Myr as a haven, Qesh yet holds a reputation as a safe harbor. In the shadow of the great Ziggurat of Qesh, much of the old city is simple sandstone brick houses built around wooden frames. The "New City of Qesh" surrounds it, a great sea of tents that swells at the start of every other summer. The city is ruled by a Priest-King named Orchamus who serves the Serpent.
Shuruta: The Jewel of the East has lost much of it's luster in recent years. The mines to the East have largely played out, the Kyrani have raided it, and many of it's people have fled to the South or West. Leaving what remains of Shuruta ill defended farmland. The Jeweled Regent yet rules over the sullen star that remains, and he seeks new cause to raise the city's fortunes. Whether he will succeed, or see the sands take his once proud kingdom into antiquity, is unknown.