• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Situational Enrichment

In my experience, players learn that only relevant details are included. Throw in any extraeous (not even confusing or misleading) details, and it will set player (including myself when I play versus dm) minds spinning.

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KODT Wiki:
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Chelsie the Magic Cow, once owned by El Ravager and subsequently eaten by Li'l Knobby Foot. Originally she was an ordinary cow, grazing by the side of the road as mere flavor text. El Ravager insisted on investigating, and B.A.'s attempts dissuade them were met with more fervour and suspicion ("there must be something really special about that cow that he's trying to keep us away from it"). When Teflon Billy used Detect Magic on the cow, B.A. sarcastically declared that it radiated a blinding magical aura. El Ravager laid claim to the cow, named her Chelsie, and over the course of several adventures sought to determine her supposed magic abilities; sadly, he never succeeded. Poor Chelsie met her end as a meal and warm clothing for Li'l Knobby Foot when he fled for his life from the Untouchable Trio (see above). There is a similar story regarding Knuckles and a mule, though that was a case of deliberate trickery on the GM's part; B.A. convinced Bob (Knuckles' player) that "Little Mike" was actually a dwarven warhorse. Mike was also stolen by Knobby Foot, but was kept on as the former hireling's steed when Knobby Foot joined the Barringer rebellion (see below). (Oddly enough, when KenzerCo published the actual rulebooks for HackMaster, the dwarven warhorse showed up on the equipment lists of the Player's Guide, along with a plethora of other items mentioned in the comic. However, it contains no references to magic cows, so Chelsie's special abilities remain a mystery.)
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Side note: Perhaps HackMaster will get rules for Cows when 4Ed gets rules for Mules.
 

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