Seeing everyone prepare, Torrent joins the main line with Bannock and Alric. She chants intensely, causing a bluish light to flash and course through her body. For a brief moment your nostrils fill with the briny scent of the ocean and a cool wind blows across your face as Torrent calls upon her deity to grant her luck in battle. She then draws her battle axe and calls out: "Call to me if you need healing and I will try to help as best I can!"
GM:
Torrent has cast Divine Favor on herself: +1 luck bonus on attack and weapon damage rolls for the next 10 rounds.
The spear continues to form as you prepare on the ground. Then, with a thundercrack, the spear drives into the ground precisely where Alric was standing and explodes.
Within the smoke appears a trio of man-sized stags whose bodies burn like the inferno, with racks of antlers composed entirely of dancing fire. They paw at the ground, swing their fiery antlers, and prepare to charge. Behind you, the wall of fire begins to move slowly toward you.
Please note that on the map, the road is 30ft wide. However, the 5-foot squares nearest to the edges on either side are bathed in fire so move there at your own risk.
Also, the fallen trees are on fire, and form a barricade 20 feet deep. Crossing them requires a Climb check and 20 feet worth of movement for every 5 feet of travel (not to mention the dangers imposed by them being on fire).
Arnir grins and smiles as he release an ensorcelled arrow dangerously close to Bannock's hulking shoulder that whips past and at the stag directly in front of the two (V5)
Lars, your bolt strikes the flaming stag. It moans a strange sound you assume means "ow" and your bolt sizzles, cracks and ignites like kindling in a campfire.
Alric, your blade deflects off the fiery antlers of the stag.
Arnir, your arrow drives into the flank of your target with concussive force, causing a minor shock wave of force to ripple out from the point of impact. The stag stumbles slightly and your protruding arrow sets on fire.
Almost in unison, the three move in to attack lowering their crowns of flaming antlers menacingly. First, the stag struck by Lars' bolt attempts to gore Alric. Its nearby ally hops forward slightly and tries to do the same (W5 5ft step to V7). Both stags' antlers are blocked by Alric's shield, kicking up sparks and cinders when they strike the metal.
The last stag paws the ash on the ground and leaps forward in a ten foot charge attack at Bannock (V5 to T5), but narrowly misses its target.
GM:
Bannock, on your turn, feel free to roll your AOO on the stag that charged you (moved from V5 to T5). If you happen to kill it, we'll ignore its attack and any potential damage it causes to you.
Oh and just to clarify, Torrent's spell only affects her, not the party. Arnir, your attack hit regardless.
Bannock, your glaive hacks mercilessly into the stag, causing it to rear in pain. It still stands before you and its body of roiling flames makes it difficult to determine how hurt it is.
GM:
Also, Bannock I believe this triggers your readied action, so you're up again! I've changed the initiative order to reflect this. Bit of confusion here on my part.
Hrimr, since I've already rolled, go after Bannock and things will be back on track. Kirio follows you, etc.
Bannock backs away from the burning stag (step to R5), his face nearly broiled from the heat emanating from the beast. He windmills his glaive into an overhead chop, aiming to finish the abomination.