Six From Gate Pass - Chapter 2: The Indomitable Fire Forest of Innenotdar

Bannock, your glaive slashes through the almost incorporeal flaming stag. It rears and emits a cry of pain, but stays in the fight.

The stag facing Alric (V8) tries to gore him once again, and the stag in front of Torrent (V7) attempts the same. Both attacks hit, lashing their skin with wickedly hot fire. Additionally, the two humans find their clothing and armor padding set ablaze by the fiery antlers of the stags. The flames ignite quickly and intensely, threatening to immolate them completely.

GM: Alric and Torrent, you have caught on fire. The flames will burn you for 3 rounds, dealing damage at the start of your turn. You can take a move action to put out the flame on your turn, or someone else in the party can attempt to help you on their turn.
 
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Hrimr sees Alric and Torrent catch on fire. He quickly begins to move his hands and chant. A cloud of water appears over Alrics head and falls over him dousing the flames.

"We need to push these logs out of the way before the wall of flame gets us!"

OOC: Cast Create water on Alric.
 
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Kirio, well aware of the fact that the wall of flame is advancing, moves forward (R6) and continues to play

Is there an obvious weakness in those fallen logs...?


OOC: as he plays, Kirio examines the logs before them as best he can to determine if there is an obvious way to remove the obstacle...
 

A cloud of steam bursts into the air as the water splashes down on Alric, dousing the flames consuming him.

Panic strikes Torrent for a moment as she struggles to smother the flames dancing up on her rapidly scorching clothes. After quickly brushing the flames off and suffocating them beneath her breastplate, she grimaces from the burns and tries to finish off the stag in front of her. Thanks to Kirio's rousing song and her divine favor spell, she cleaves the blade into the burning creature but it remains standing.

[sblock="for Kirio"]Kirio, there does not seem to be anything special about the logs. Basically, two very old trees (perhaps hundreds of years old) have fallen in the middle of the road. Asides from an immense amount of physical strength, you're not sure what you could do to move them.[/sblock]

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Initiative Order

1 - Lars
2 - Alric
3 - Arnir
4 - Bannock
5 - DM (stag at V7 has taken 17 damage)
6 - Hrimr
7 - Kirio
8 - Torrent

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Round 3

GM: The wall of flames move another 20ft towards you.
 
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Lars, your bolt flies wide as the stag, locked in melee, moves just before impact.

GM: Remember that firing into melee results in a -4 penalty to the attack roll. The precise shot feat gets rid of that penalty.
 


Alric, having been thankfully dowsed of flames of the stag wishes no more of his comrades to suffer the same. He redoubles his attack on the stag attacking torrent (in V8)
 

Arnir, your arrow flies wide, darting into the blazing woods.

Alric, your slash splits the stag into two pieces of dancing fire. With a horrible shriek, each piece burns down into wisps of smoke that blow away in the breeze.
 


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