Six From Gate Pass - Chapter 2: The Indomitable Fire Forest of Innenotdar

Arnir clutches his bow tightly and swirling his free hand around himself in a twirl, he is cloaked in a purple-ish glow that seems to be absorbed into his body.

OOC: mage armour active
 
Last edited:

log in or register to remove this ad

His weapon already in hand, since it doubles as a walking staff, Bannock takes a step into J-8 and bends into a combat stance. A single drop of sweat rolls off his brow and onto his gauntlet, and then disappears in a puff of steam. The demons terrify him, but he tells himself that hell can't be much worse than where he already is. To the party, he says,

"Ready your bows for that mongrel dog behind us!"

Then his glaive flicks outwards.
 

"I lied. I really didn't enjoy the negotiations."

Alric explodes into motion having readied himself for the outcome of combat in this situation. He weaves through Torrent and Bannock stepping to J8 then to I9, drawing his silver bastard sword and looking to make mince meat of the wretched blobs.

OOC: Oh for the love of... that better be the last 3 I roll.
 
Last edited:

AGAIN!?! What the hell are those things now


Kirio hearing the warning of the hellhound moves to L5, and looks back towards the the beast, ready to fire the second it is within optimal range...

OOC: Kirio readies an action; will fire (rappid shot) on the hellhound the second it comes within 30 feet of him (+4 attack on each shot, +1 damage), also knowledge check on 5 summoned nasties (although if that is too much for one round just keep the readied action)
 

Bannock, despite the fact that the creature resisted your strike somewhat, your glaive splits your target into two squirming piles of flesh and blood. It screams and twitches as it slowly melts into the ash. Your cleaving strike misses though, kicking up ash and charred dirt when the blade strikes the earth.

Alric, your blade misses the mark, leaving the shambling blob unharmed.

[sblock="for Kirio"]Kirio, these creatures are known as Lemures and are one of the lowest level devils found in Hell. They are effectively mindless and serve as slaves and soldier for more powerful denizens of Baator.[/sblock]

Torrent quickly places one hand on the dream shroud that she is wearing as a sash and speaks a few words, quoting from the wish of the dead mage back near Gate Pass: "please don't let my death be in vain!" She then quickly touches Bannock's shoulder. Bannock's glaive suddenly glows a pale blue light and a faint keening sound seems to emanate from it.

From the fiery woods bounds the Hell Hound. When it comes within range of Kirio's readied attack, the elven bard releases an arrow. However, it sails over the back of the fiery hound who sprints towards the party, black teeth bared and fiery drool falling in ropes from its open maw (ends movement at M3).

GM: Kirio, you cannot ready to rapid shot because it requires a full attack to use. Full attacks are not standard actions, one attack is. So, I rolled just one attack at your full bonus (+6).

Bannock, for the next 2 minutes, your weapon is aligned as "good"
 
Last edited:

Lars screams at the top of his lungs, releasing some of the terror inside his head. He backs up a little (M6) before letting fly at close range at the monstrous hound.
 


Hrimr steps close to the edge of the road (H5) and raises his hands to the sky. He begins to speak loudly in Dwarven and moves his hands as he casts a spell. To the right of the bearded demon a small cyclone of what appears to be pebbles and gravel begins to form. It begins to spin faster and louder, growing in size until it is 80ft across and 20 ft high. The devils caught in it are pelted by fast moving small rocks and find it difficult to move through the cyclone.


OOC: I cast Stone Call, point of origin is square G16. The cyclone last 3 rounds, has a radius of 40 ft and a height of 20 ft. It is considered difficult terrain to move in it.
 


OOC: Yup, Alric's in that one. Nice aim Hrimr :P ... Just as an aside, it might make our GM's life easier and pick the CORNER of a square when placing a spell AOE origin. Don't pick the origin in the center of a square.
 

Remove ads

Top