Mercule
Adventurer
We gamed last night. It was a continuation of the climactic final battle of a Dungeon adventure ("Mud Sorcerers' Tomb") that was begun the session before.
We only game for 3 - 3.5 hours at a sitting, which is somewhat below the norm, by my understanding. Still, this one combat ran almost two full sessions and didn't even leave time for looting at the end of the second session. This isn't the first time I've seen this happen -- from either side of the screen and with a range of players. Two to three hour combats are almost common.
Does anyone else have this issue? Is this something endemic to 3e or is it a play-style issue?
We only game for 3 - 3.5 hours at a sitting, which is somewhat below the norm, by my understanding. Still, this one combat ran almost two full sessions and didn't even leave time for looting at the end of the second session. This isn't the first time I've seen this happen -- from either side of the screen and with a range of players. Two to three hour combats are almost common.
Does anyone else have this issue? Is this something endemic to 3e or is it a play-style issue?