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Six Nights to Year's End (Merged)


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Deuce Traveler

Adventurer
The goblin cannoneers fire two rounds of solid shot, one flying over the head of Verosh, but the second missing badly and decapitating the head off of the goblin in the center of the firing line.

Verosh attacks a bugbear slightly to his left and to Kaeso' right, leaving him with a bad cut along his ribs. Glau moves slightly to the right and uses his spell, causing the four standing goblins and one bugbear on the far right side of the line to fall on the ground prone.

Skrymer attacks the bugbear he had struck before, nearly felling his opponent with two strong swipes of his claws. Tsal aims for another goblin cannoneer and kills his target with two well-aimed shots. The cannon operators begin to shout at one another about their tormentor. Davian's shot goes wide, flying in between Skrymer, Verosh, two bugbears, and a goblin without wounding anyone.

Kaeso moves to trip his enemies, and he somewhat succeeds, tripping one of the bugbears to his left, but missing in his attempt to trip the other, wounded bugbear. The fallen bugbears attempt to get back up, one getting knocked around by Kaeso in the process, another is nearly killed by both Verosh and Kaeso, and the third being roughly handled by Skrymer. They make several weak and ineffectual attacks, and they along with almost all of the goblins who are also trying to regroup, miss with each of their counterattacks. Only one goblin succeeds in his attack, nicking Kaeso (-8 hps to Kaeso).
 

Dekana

Explorer
HP: 89/112, AC: 28, touch 16, flat 22

The fighter repeats his earlier manuever. He bashes his spiked flail against the armor of his bugbear enemies in an attempt to drive them to the ground.

[sblock=ooc]Same actions and modifiers as last post.[/sblock]
 
Last edited:



Scotley

Hero
Deuce Traveler said:
(OOC: Am I reading this right? Your cannon does additional fire damage within 30 feet of the round's impact?)

OOC: Sorry for the delay. The rifle is the flaming weapon and it is just the standard 1d6 to the primary target. Now, being loaded with shot the hand cannon does hit an area.

He'll keep firing the rifle.
 

Deuce Traveler

Adventurer
Verosh's blades flash three times, the last strike bringing down the bugbear he has focused on. Glau fires next along with Tsal, and between the two of them they bring down two more goblin cannoneers. The remaining two cannoneers give up their positions and leave the cannons behind as they flee down the corridor to the north.

Skrymer kills one bugbear with a swipe of his claw, then strikes the other with his other arm, nearly killing that second one. Davian aids the werebear by finishing off that last opponent of his, leaving a clear lane for the werebear to attack the goblins in the next rank.

Kaeso fails to trip the only bugbear now in front of him with his first swing, but trips him up with his second swing. As the bugbear gets up Kaeso nearly crushes his skull with another strike. This last bugbear responds with a morningstar against Kaeso's ribs (-6 hps to Kaeso).

The six remaining goblin riflemen attack again, firing frantically at the oncoming heroes with mixed results (-4 hps to Tsal, -8 hps to Skrymer, -3 hps to Verosh).

OOC: 1 bugbear guard, 6 goblin riflemen left.
 



Dekana

Explorer
HP: 83/112, AC: 28, touch 16, flat 22

Kaeso prepares to dive headlong into the group of cannoneers, his flail still thrashing about wildly.

[sblock=stats]Attack the bugbear if he's still standing, otherwise move to and attack one of the goblins.
Combat Expertise activated for -5 atk / +5 AC (dodge bonus)
Melee attack: MW Flail (+7/+2, 1d8+4, 19-20/x2, bludgeoning)[/sblock]
 

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