Yeah, but there's another dimension to it. When, as GM, I'm looking at the situation and saying to myself "well, fictionally I could always just say you got out of the mine", say after a couple checks. OTOH my SC framework says "no, no, there need to be 12 successes here, or 3 failures" and now I'm going to keep building. I mean, I'd probably never, in 5e, bothered to come up with the mine carts, or the goblin jumping across, or whatever.I think the reason that SC's work for some and don't work for others is because they are the solution to a problem/desire only experienced by some groups. The main problem/desire they seem to solve is the need for a pre-determined & closed point of success to a series of skill checks used to obtain a goal. Outside of you need X successes before Y failures they don't really bring anything else to the table that can't be provided by a DM calling for skill checks and letting the fiction flow from what the resolution is organically.
It seems the want and/or need for this is driven primarily by having a DM/group who is not able to bring a series of checks to address obstacles to an organic length & resolution (based on the resulting fiction) that is agreeable to the group without some kind of hard delimiter... (or the need to have official rewards based on said delimiter, though I would say this is secondary). Honestly I thought I didn't really get SC's at first but the more I tried to get them, the more I realized I didn't fall into this group and was trying to make use of a tool that didn't really present an advantage for me and my group, but instead hit me with constraints that ultimately felt unnecessary and worked against the adaptability and possible resulting fiction of my players solutions and ingenuity.