I don't have it yet but apparently 5e compatible Doctors and Daleks adapts the 5e combat system to handle out-logicking or out-quipping your enemies to handle combat lite roleplaying.We have combat systems ONLY because combat is so ubiquitous in D&D. If it wasn't, the page space would be largely wasted. I'd note that the combat system is NOT applied to other 'combat-like' situations either, because it clearly isn't entirely appropriate (IE we don't have a system for adjudicating 'races and chases' that relies on 'attack' rolls, 'hit points', etc.) You could mechanically do these things, but it would not mesh well with the fiction and the result is awkward and distracts from play, overall.
"Rules for playing fast-paced, combat-light sci-fi adventures using the world’s most popular roleplaying game system. Fight like the Doctor with non-lethal weapons, manoeuvres, gadgets, and the power of emotional and logical arguments — or just run away really fast!"
Sounds interesting but I will wait to see how well the transition from narration/fiction to game mechanics works for that.