Kristian Serrano
Explorer
I've only played 3e /v3.5 D&D, I've always played "by the book" and I've easily assessed how to use multiple skill checks to grant circumstance bonuses to other skill checks to determine the outcome of a skill-based challenge/encounter. Aid another, bardic knowledge, knowledge checks, sense motive, synergy bonuses, etc. have all played factors in such encounters. It's really not hard to figure out. Just allow PCs to use their abilities and resources to grant +2 bonuses here and there. Inversely, I've also applied penalties for certain things, too, such as race, affiliation, nationality, class, etc.People keep going on about it "not being new". And at the same time, there's other folks going, "That's so cool! How would I do that in D&D 3.x?"
Yeah, for some folks it's not new. Especially if you tend to play games other than D&D. If you play small press rpgs, then you're even further ahead of the curve.
But there's a fair chunk of people that play the game _by the book_. They've learned how to play D&D from playing 3.x, and if it's not in the book then they're not doing it.
Why? This sounds like you're just trying to call someone out rather than anything else.Rather than going on about how it's not a new idea and you've been doing it for years, why not actually explain _how_ you do it? That's a lot more useful. Especially since this is the House Rules forum.
Additionally, you already have a basic reference you can use in 4e. Why would you ask for anyone else's?
I won't post my own method because it's highly conditional and based on common sense.
3.x skill system is not that far off from 4e. You also don't need to be a skill monkey to contribute to a skill challenge. The cleric with diplomacy can contribute just as much as a fighter with intimidate, a rogue with bluff and sense motive, or a wizard with Knowledge skills. I've never met a player who played any of those classes without at least some ranks in any of those skills, unless it was for some sort of weird roleplaying reason.And to keep this post on topic...
What (if anything) are done about the skills? Something like Skill Challenges are groovy and all, but D&D's skill system is *bleh* in my opinion. A slimmed down version seems like it'd be easier to pull this off in than the 3.x default skill system. Unless you're a skill monkey (Rogue) most characters are going to only bother putting points into one or two skills, because otherwise it's just a waste of time and skill points from what I've seen.