Patryn of Elvenshae
First Post
KarinsDad said:Weak.
Well, shoot, if that's all I have to do in order to debunk your points ...
If there are no loose boards or loose leaves, how do you help them?
First rule of adventuring: there are always loose boards or leaves.
As to how you help them if there aren't, you help them by pointing out where to walk
You are assuming there are difficulties that make it MORE difficult to do the skill.
No - I'm assuming common situational modifiers. Oddly enough, the bonus from Aid Another is exactly the same in magnitude as the standard good and bad circumstances modifiers. Coincidence? Hardly.
Plus, TALKING kind of defeats the purpose of moving silently, doesn't it?
Well, yeah, if you're incapable of talking below a shout.
That's silly.
Well, your comments are silly.
Performer One has 22 Ranks in Lute.
Performer Two has 1 Rank in Lute and sounds like a cat screeching in the night.
There is NO way that Performer Two can help Performer One, he can only hinder him.
Really? Cause 1 Rank in Perform (Lute) means that you know how to play your instrument - especially when you consider the +6 bonus our example gets from Charisma.* So, this "lout," who's only undergone a little bit of formal training, nonetheless knows how to work a crowd. And he does it by playing second fiddle to the main performer. He plays a solid base line, on which the main performer can loop all kinds of variations.
Or have you never noticed that a symphony can sound pretty good even if one of the minor players misses a note from time to time?
* - Or were you assuming a +1 total bonus? 'Cause that's not what you said. And even then, there's roughly a 50% chance for the "idiot" to get the baseline right, and thereby improve the performance - which he can do even if it's just pretending to play and pantomiming to the crowd at appropriate junctures.
This should use two individual skill checks (one of which is great and one probably lousy) for success on both, not one plus an Aid Another.
And the reason is ... ?
Look. My wife is a professional musician and a band director. The youngest children she teaches, individually, stink from a technical point of view. They're just learning - they've got that +1 bonus you're talking about above. However, get them together in a band, and the fact that A's a little sharp and B's a little flat tends to even out. They sound better together than they do apart.
And that's Aid Another.
And because he is not looking at the rope he is balancing on, he misteps and dies.
You are stretching.
Guess he should've rolled higher then, eh?
And if Lord Selacchii really, really, really HATES the words 'Inasmuch' and 'hereunto.'?
Sounds like a failed Aid Another roll.
I guess you did not read the skill.
Or maybe I did, eh? Perhaps I assumed that the person Aiding Another was the one reading the document?
There is a difference between training and aiding.
Stay on topic.
I am. How does a Gymnastics coach help someone do a cartwheel or a tumbling pass? They do so by pushing the tumbler in the right way at the right moment. Of course, the coach has to know when to push, and has to push in the right way ...
Haven't you ever watched the Olympics?
And if it is a Puller-Glocer two-stripe lock?
Failed Aid Another check, and the guy's no worse off than he was before.
"You're stretching."
You are making assumptions that people can only help, not hinder, on solo activities.
No - I'm making the assumption that there's no such thing as a penalty coming from a botched Aid Another roll.
Oh, wait, no, I'm not. The rules are.
Advice is NOT Aid.
Yes, it is.
SRD said:You can help another character achieve success on his or her skill check by making the same kind of skill check in a cooperative effort.
Define cooperative effort.
Note the phrase "cooperative effort".
I did. Perhaps you should, as well.