Storm Raven said:
No, it is the standard rules. Two different characters can always make separate skill checks for a given thing.
Always?
Oh, you mean like when the first character misses his Move Silent roll and the monster hears him?
Or when the first character attempts to disarm the trap and it goes off before the second one gets to try?
How exactly does making separate skill checks more helpful in these circumstances?
The answer is, it doesn't.
Storm Raven said:
Your version of Aid Another means that they would always be better off working alone. Teamwork is always a hindrance, because working alone, someone would always get a better result. That makes no sense.
What makes no sense is that you are grasping at straws here.
My suggestion is merely a mechanics suggestion. It has nothing to do with two people trying the skills separately.
It has to do with a different way to resolve Aid Another and would be used in those circumstances in the game where you would use Aid Another.
Get off the "two separate attempts" path because it has nothing to do with the conversation at hand and leads to a dead end. Two separate skill attempts are already usually better than Aid Another in the core rules if you have the time and opportunity to make two separate rolls from two separate characters. In fact, two separate rolls are often drastically better than Aid Another in the core rules (i.e. main guy rolls 7, second guy rolls 18, the 18 is much better as a separate roll than it is to add 2 to the 7 to get 9).
Your argument here is totally specious.
Storm Raven said:
Your grasp of the rules, even rules you invented is tenuous, at best.
Nonsense.
Just because you disagree, does not mean that you are correct. It means that you are not taking the time to think things through as per your second sentence above.