Rhenny
Adventurer
While playtesting Pathfinder 2, similar concerns came up with the out of combat healing mechanic where a pc could use a medicine check every 10 minutes. Success allowed treated pc con bonus hp recovery. Critical success doubled it. But, if there was a critical failure, the victim could not benefit from the same healer for a full day. In a way, my group began liking this healing mechanism. Players could forfeit time for benefit, but the small chance of crit fail made it so sometimes it wasn’t worth trying your luck.
You could play with different severity crit fails to se what works for your game. Most of the time the threat of ruining a relationship or breaking an item may be cool.
You could play with different severity crit fails to se what works for your game. Most of the time the threat of ruining a relationship or breaking an item may be cool.