Skill effects turned into abilities

Sadrik

First Post
Some uses of a skill, like the avoidance of AoO by Tumble will be tied to feats or class abilities. Trapfinding is a feat (rogues have it by default), but others can have it too.
So the list of skills that I think are probably turned into abilities are:
Intimidate: demoralize (fighter, paladin)
Tumble: avoid attacks of opportunity, fall without taking damage, instant stand (rogue)
Use magic device: this screams ability (wizard, warlock)
Diplomacy: only one part: the quick diplomacy (warlord)
Bluff: feinting in combat (rogue)
Craft???: (wizard, cleric, artificer)

What else?

(I somehow also accidentally posted this as a scoop)
 

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What is this quoted from?

I think the quotee is clearly saying that you will use the Tumble skill score in order to avoid AoO, but only if you have X class feature and/or Y feat. In other words, feats and class features open up new uses for skills, like Trapfinding opens up new uses for Search.
 

Like Bluff and Feint, I suppose. This is kind of neat, but I hope that they don't put *all* the cool uses for a skill into Talents. I'd rather like for a character to be able to have some basic ability in an off-class skill they just happen to be trained in. I wouldn't be surprised if some of the high-level skill uses look kind of like the paladin smite abilities previously detailed, only using a skill check. Look at intimidate - one could easily have high-level versions of the intimidate action, probably several of them.

EDIT: And I think we already knew this was basicly what the rogue class is going to rule at. Super-bad uses of standard skills, gained as class abilities.
 

Also maybe:

Bluff- create a diversion to hide. I don't think this is enough to support a full feat, but it could be grouped with some other stuff related to hiding.

Disguise- impersonate a specific person.

Heal- actually restore hit points. I've always wished this were in the game.

Ride- fancy tricks of all kinds. If you want to hang off your horse sideways and fire arrows at people from underneath, go ahead, but I think its fair to charge a feat. Just make sure that a class exists that actually wants to, and can, use a horse. Paladin did this before, even if its pokemon balls were funny.

Survival- Track. I'm in favor of this as long as non trackers can do certain minimal tracking, perhaps like now with the Search skill.
 

I suspect a lot of the many, many uses for Spot will pop up in these abilities as well. That'll be a tough skill to delegate in general; in my campaigns I find this one comes up almost as much as other skills combined.
 

LordVyreth said:
I suspect a lot of the many, many uses for Spot will pop up in these abilities as well. That'll be a tough skill to delegate in general; in my campaigns I find this one comes up almost as much as other skills combined.
Spot and listen are combined. Scent "feature" I can easily see based on this.
 


Cadfan said:
Survival- Track. I'm in favor of this as long as non trackers can do certain minimal tracking, perhaps like now with the Search skill.
I never liked how they had two skills do almost the exact same thing. I hope that track is tied to search and not survival.

Besides, anyone can track in 3.5 with the search skill they just have to do it at 5' per round. Track skill lets you do it faster.

So search skill should have three abilities that key off of it:
Track (Ranger)
Trapfinding (Rogue)
Auto Detect (Elf)
 

Abstraction said:
I think the quotee is clearly saying that you will use the Tumble skill score in order to avoid AoO, but only if you have X class feature and/or Y feat. In other words, feats and class features open up new uses for skills, like Trapfinding opens up new uses for Search.
Absolutely, make a skill check and activate the ability. I suspect that a lot of abilities and feats will work like this and there already are a lot in 3.5e. It'll probably be expanded in 4e.
 

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