Skill feats, anyone?

Have you played characters who've taken. . .

  • A feat to give +2 to two skills?

    Votes: 30 10.5%
  • Skill Focus [ _____ ]?

    Votes: 29 10.1%
  • Both?

    Votes: 145 50.7%
  • Neither?

    Votes: 82 28.7%

Marshal is 3.5, actually.

Whoops, you're right about the bonus. Strange typo and bad maths.

Incidentally, the cleric domains Mind and Community from Complete Divine both grant +2 to Diplomacy.
 

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NiTessine said:
Marshal is 3.5, actually.

Whoops, you're right about the bonus. Strange typo and bad maths.

Incidentally, the cleric domains Mind and Community from Complete Divine both grant +2 to Diplomacy.
It is 3.0--the Miniatures Handbook is a 3.0 book. Unless it was reprinted somewhere? Also, you'll need to keep the Telepath level to get all the class skills you need, so even if you found a god to grant Mind and Community, you couldn't take cleric for anything except Wizard and get a gain.
 

Rystil Arden said:
It is 3.0--the Miniatures Handbook is a 3.0 book. Unless it was reprinted somewhere? Also, you'll need to keep the Telepath level to get all the class skills you need, so even if you found a god to grant Mind and Community, you couldn't take cleric for anything except Wizard and get a gain.
The MiniHB is most definitely 3.5. From the back cover: "The Miniatures Handbook maximizes the impact the v.3.5 editions of the D&D core rulebooks and the D&D Miniatures line will have on your game." In addition, the marshal's class skill list has Survival.

Edit: Also, you don't necessarily need to find a god who grants Mind and Community. It's in the PHB that not all clerics follow a deity and instead devote themselves to a particular ethos and get to pick their domains freely.
 
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The MiniHB is most definitely 3.5. From the back cover: "The Miniatures Handbook maximizes the impact the v.3.5 editions of the D&D core rulebooks and the D&D Miniatures line will have on your game." In addition, the marshal's class skill list has Survival.

That's weird--it must be one of those quasi-3.5 books on the border then--certainly earlier than the Complete Series. I say this because many things from the book were 'converted' to 3.5 in later books, though Marshal was not. Guess WotC was even more sneaky than I thought.

Edit: Also, you don't necessarily need to find a god who grants Mind and Community. It's in the PHB that not all clerics follow a deity and instead devote themselves to a particular ethos and get to pick their domains freely.

Yes, but Mind and Community isn't exactly a unified ethos--it looks more like a player trying to get the two domains she wants however she can.
 

Rystil Arden said:
That's weird--it must be one of those quasi-3.5 books on the border then--certainly earlier than the Complete Series. I say this because many things from the book were 'converted' to 3.5 in later books, though Marshal was not. Guess WotC was even more sneaky than I thought.
As I recall, the MiniHB came out about a month or two after the 3.5 books. It was the first 3.5 accessory, unless I'm mistaken. I guess they still haven't found anywhere to reasonably reprint the marshal. I do not remember if the favoured soul or the warmage were given errata when they were reprinted, which might also be a reason.

Rystil Arden said:
Yes, but Mind and Community isn't exactly a unified ethos--it looks more like a player trying to get the two domains she wants however she can.
Let's face it, this whole character build smacks of trying to pile on as many bonuses as one can. Maybe the character is a firm believer in free education, the spreading of knowledge, and a public library system?
 

Well, I took the Tactile Trapsmith feat that lets my rogue cohort use her dex bonus for search and disable device checks. Does that count? If not, I think that's it for skill bonus feats on the player's side of the screen.

On the DM's side of the screen, on the other hand, I play characters who take them all the time. Skill Focus: Bluff, Skill Focus: Diplomacy, Skill Focus: Sense Motive, Skill Focus: Profession X, Skill Focus: Craft Y, Persuasive, and Alertness are probably some of the most common skills for all the experts, commoners, and nobles in my campaigns or modules.
 

Actually Elder-Basilisk, I've wondered now and then whether that's a widespread phenomenon (NPC's having more of those types of feat than PC's). Other than to qualify for PrC's, of course. ;)
 

I think that's true. Which is understandable, since NPCs exist in the game for different reasons than PCs.

I DM more than I run PCs, so I have a limited number of samples, but even so I've had just the one PC with Skill Focus, and that was for the Loremaster PrC. I did also have just the one PC with +2 to two skills (Bluff & Diplomacy) for a diplomat-type. But I have a lot of NPCs who have such feats.
 

I have Skill Focus (disguise) with one character, and I'm planning on Deceitful.
Rystil Arden said:
A 21st-level Archmage in my face-to-face game took Skill Focus[Decipher Script] and Epic Skill Focus[Decipher Script] :lol:
I have to ask. Why?
 

many of the campaigns i've played in the newest editions have focused on quick level raise thru combat. as such skill focus and most skills in general never get used. the combat feats reign.
 

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