Because there is no real difference between the numbers 6 and 18...?Celebrim said:Really, if you are going to drop the skill list down to about 18 skills, it seems to me that you could just reasonably do away with it altogether and just use ability checks for everything.
Oldtimer said:Because there is no real difference between the numbers 6 and 18...?![]()
Sadrik said:Thievery (open locks, disable traps, sabotage device, sleight of hand)
Plane Sailing said:You bother because it gives a point of differentiation for characters.
If you just used ability checks, how do you differentiate between the riding ability of the horse nomads of mongo vs the generic townsman?
Skills are the easiest way to handle it IMO.
Morrus said:So my list now looks like this:
Acrobatics
Arcana
Climb
Decipher Script
Diplomacy
Disguise
Dungeoneering
Escape Artist
Handle Animal
Heal
History
Insight
Intimidate
Open Lock/Sleight of Hand/Disable Device
Perception
Perform
Religion
Ride
Speak Language
Stealth
Streetwise
Survival
Swim
That brings us down to 22, which is the right ballpark. Things which don't "feel right" now, given those changes, include:
Decipher Script
Speak Language
Thoughts? Have I missed anything? Would you interpret the info differently?