Snowy
Explorer
Been knocking around ideas with a friend for some homebrewed adjustements they'll all appear piece by piece here for comments.
Skill points as follows.
Use base class allotment assign to skills as normal, including class skill costs but not the half the value cap.
Add strength, dex and Con modifier and divide by 2 round down, these skill points can be used on any skill that relies on str dex or con 1:1 or others 2:1
Add int, wis and cha modifier and divide by 2 round down, these skill points can be used on any skill that relies on int wis or cha 1:1 or others 2:1
(also should say we're probbaly going to use something like 2+4d4 so stats with an average around 12 and a tighter bell curve than normal)
The intent is to give fighter types more skillpoints for the physical skills without having to have a higher intelligence, while keeping casters as the studious knowledgable ones. I'm assuming here that casters have the high mental stats and fighters the high physical, often not the case but i'm generalising a lot here.
Skill points as follows.
Use base class allotment assign to skills as normal, including class skill costs but not the half the value cap.
Add strength, dex and Con modifier and divide by 2 round down, these skill points can be used on any skill that relies on str dex or con 1:1 or others 2:1
Add int, wis and cha modifier and divide by 2 round down, these skill points can be used on any skill that relies on int wis or cha 1:1 or others 2:1
(also should say we're probbaly going to use something like 2+4d4 so stats with an average around 12 and a tighter bell curve than normal)
The intent is to give fighter types more skillpoints for the physical skills without having to have a higher intelligence, while keeping casters as the studious knowledgable ones. I'm assuming here that casters have the high mental stats and fighters the high physical, often not the case but i'm generalising a lot here.