I am not liking the new skill system. I like that skills are 1pt per rank. However, I dislike the limits on rank and, moreso, the +3 bonus to trained class skills and lack of x4 skill points at first level ( not everyone maxes out a handful of skills to the exclusion of everything else and many DMs will put characters that are so highly specialized into situations that highlight the consequences of such hyper specializion).
You'd think this would be a problem because of the first glance math... less skillpoints = less option/choices, right? But if you actually put it to practice, the new system is better in almost every way, short of a few exceptions.
Let's take a Rogue with 10 skillpoints (8 + 2 from Int), and compare.
3.5e would have 40 skillpoints to spend, but cross class would be at 2:1 ratio and would need to spend them up to 4 ranks at 1st level.
PRPG would have 10 skillpoints, for any 10 skills you want. Class skills would give you a +3 automatically.
So let's say the Rogue wants to be like Indiana Jones, so not only will he have a few combat related skills (Bluff, Sense Motive and Tumble), but also troubleshooting skills (Disable Device, Search, Spot, Open Lock) as well as at least a few ranks in some "Archeologist" skills (some Knowledge, Decipher Script, Gather Information, Appraise).
3.5e would look like this at 1st level:
(24 points) 4 ranks in Bluff, Tumble, Disable Device, Search, Spot, Open Locks
(8 points) 2 ranks in Sense Motive, Decipher Script, Gather Information, Appraise
(8 points) up to 2 ranks in cross class skills for 4 Knowledge skills (if not local), or possibly some spent on Ride.
Even then, you might need to sacrifice someplace to get some languages in there too.
PRPG would look like this at 1st level (skills in paragraphs are the folded 3.5e skills):
4 "ranks" in: Acrobatics (Tumble, Balance, Jump), Perception (Search, Spot, Listen), Disable Device (Disable Device, Open Locks), Linguistics (Decipher Script, Forgery, Speak Languages), Diplomacy (Diplomacy, Gather Information), Bluff, Sense Motive.
1 rank in: any 3 of Knowledge and/or Ride (although local AND dungeoneering would be bumped to 4)
All in all, the PRPG character has a LOT more tricks up his sleeve, and fleshes out more associated capabilities (Forgery potential and languages, perception, tumble comes with balance and jump, etc).
So at first level, you'd have 1 less Knowledge/Ride option, and it'd be 1 point behind the 3.5e character.
Thing is... at 2nd level, the 3.5e character stays at an effective +2 (2.5 rounded down), while the PRPG character catches up and is only 1 behind in two skills.
By 3rd level, he'll surpass the 3.5e character in all his cross class endeavors, and has a couple extra feats over the levels to dump into Skill Focus too if he really wanted.
Between cross class points costing less, and the consolidation of the skills, a PRPG character will be more versatile with fewer points.
That's right... somehow Paizo came up with a combination of rules that makes skills easier to calculate and at the same time, do more for your character!
Really, the ONLY character build that would really feel hurt by this change would be one that put nearly every single skillpoint into a cross class skill. And even then, they'd only feel it for the first 2 or 3 levels before the PRPG character caught up and surpassed.
And what are you doing putting most of your skills into cross class anyways? There has to be a better class out there for you... most classes have access to the skills that fit their concept already.