Skill with blade help your ac

TheMaque

First Post
In the real world your own abilities with a sword is what prevents others from striking you. would it be to overpowering to have a BAB be added to a charecters AC?

a prestige class for fencers. but i didn't like the duelest in the PHB. I was thinking somthing along the lines of no Armor Class bonuses and no deflection bonuses but your BAB goes to ac. this could mean a 25 with a higher level warrior, but i have seen more ridiculous things. What are your thoughts?
 

log in or register to remove this ad

Swashbuckleresque parrying feats have been published in The Seafarer's Handbook and in Dragon #301. Those well represent defensive skill with arms.

Remember also that your defensive abilities are reflected in your HP. Fighters are skilled combatants and get many HP compared to Wizards. Be careful when trying to apply too much real world to abstract systems. You'll be disappointed. :)
 

My gaming group works out that aspect by allowing characters to apply half of their base reflex save to their AC. It's quite realistic, considering that parrying an attack requires good reflexes, and the better your reflexes are, the better. Actively training to parry attacks is taken into consideration throught feats like parry, etc.
 


Angcuru said:
My gaming group works out that aspect by allowing characters to apply half of their base reflex save to their AC. It's quite realistic, considering that parrying an attack requires good reflexes, and the better your reflexes are, the better. Actively training to parry attacks is taken into consideration throught feats like parry, etc.

You did rebalance the classes then, right? I'd be scared to see the new rogues otherwise...
 

I know I'm in the minority in this, but I use a Defense bonus to AC IMC. I've done so for a little over a year, and nothing bad has happened. Hopefully this'll be helpful =)


Defense
This is a bonus to your armor class based on your level. Your defense bonus represents how adept you are at parrying and blocking melee attacks. You must split your defense bonus against multiple attackers, but you can divide it however you like. (A 14th level fighter with a defense of 9 who’s being attacked by 3 creatures could apply 3 defense to all, 4 points to 2 and 1 point to the other attack, or any combination he chooses, including all his defense on one attacker).

The type of weapon you are (or aren’t) wielding will affect your defense bonus. The modifiers on the accompanying table add together. So if a human fighter is totally unarmed, he gets no defense bonus to his armor class because he loses half his bonus for wielding a tiny weapon, and he also loses half his bonus for being unarmed. A character with the Pugilist (basically Improved Unarmed Strike) feat would only lose half his defense bonus, because while using his fists he counts as armed. A character with the Brawler (next up from IUS) feat wouldn’t lose any bonus because he can use any part of his body as a weapon (and feet are considered small weapons). Armor check penalties apply to your defense bonus, but you can’t have a negative defense bonus from wearing armor.

You don’t get your defense bonus against ranged attacks. You lose your defense bonus whenever you’d lose your Dexterity bonus to AC, excepting certain rare circumstances (such as your feet being glued to the ground, for example).

The Table
Code:
Weapon                               Effect
Weapon 2+ sizes smaller	                ½ 
Unarmed                                 ½ 
Unproficient weapon                     ½

Defense increases per level, like saving throws. For example, Fighters have a good Defense (like a good save), rogues have a medium Defense (like a medium save, which isn't in the core books), and wizards have a poor Defense.
 

I agree with Lost Soul: It's all in the Expertise. I have no RL idea of combat of course, but I suppose that while you use swords to parry and the like, this would be far less practical with other weapons, like a warhammer, or a bow :D , so should not be incorporated in a flat BAB Bonus to AC.
 

Well pretty much every other D20 game I have played has a class based defense bonus that rises with level, so I don't think it would be that out of place in D&D. I wouldn't use BAB or reflex saves, though. AC = BAB would be too high all around I think, and AC = Reflex save would benefit wizards as much as fighters, which doesn't really make sense. Wheel of Time has a pretty good system, so you should check that out and see if you can fit it into your game.
 

Just to point out... the other games all have defence bonus because they don't have massive amounts of magic items to boost AC. In D&D they expect people to end up with +5 armour, +5 shields, +5 protection rings, bracers of armour etc. etc. Quite apart from all the magic means which exist to boost AC.

These don't really exist in Star Wars d20, Wheel of Time, d20Modern etc.

====
A suggestion for how to allow what you are looking for without overpowering stuff. Allow PC's to maintain two separate AC values - one is 10+BAB, the other is their normal AC from armour, shields, magic etc. The character (as long as he is not flatfooted, stunned, denied DEX bonus for some reason) can choose to use his fencing AC or his normal AC. At low level there will be few situations when the fencing AC is worth using, but a high level fighter without his armour and magic could still put up a credible defence.

How does that idea sound?
 

Remove ads

Top