Li Shenron
Legend
I am kind of trying to figure out to which skills the Aid Another rule could be used, and eventually to which extent. What do you think of the following?
Appraise - Yes
Balance - No (but a char could be grabbed with an attack if falling?)
Bluff - No
Climb - Maybe
Concentration - No
Craft - Yes
Decipher Script - Yes
Diplomacy - Yes (as a group)
Disable Device - No
Disguise - Yes
Escape Artist - Yes (depends on circumstance)
Forgery - ?
Gather Information - Yes (as a group)
Handle Animal - Yes
Heal - Yes
Hide - No
Intimidate - Yes (as a group)
Jump - No
Knowledge - No
Listen - No
Move Silently - No
Open Lock - No
Perform - No
Profession - Yes
Ride - No
Search - Yes
Sense Motive - No
Sleight of Hand - No
Spellcraft - Depends (Yes to Decipher written spell, Identify potion, Draw diagram and Understand weird effect)
Spot - No
Survival - Yes (except Fort bonus)
Swim - Maybe
Tumble - No
Use Magic Device - No
Use Rope - Yes
Some skills can be used collectively, but I don't think you can always have 1 to roll and the others to aid. I am not sure: usually I roll 1 Spot/Listen for the whole group, and give a flat bonus depending on how many chars in the group... But with things like Diplomacy, I'd have them roll if they want to aid the one who speaks. Aid COULD be used with Spot/Listen as well if the PCs could use AID as a reaction rather than a voluntary action.
Skills that work over long times are IMHO almost always eligible, such as Craft or Handle Animal (when training, not when pushing).
I am very uncertain with skill which require precise hand manipulation, such as Disable Device or Sleight of Hand: I think an aiding char may be more hampering than helping.
Climb and Swim are tricky: maybe a PC can help another Climb just with a strength check, but a rank doesn't help, and he shouldn't be climbing himself.
Perform and Bluff don't necessarily improve if more people try at the same time. More bad singers together make the whole thing worse, just as more bad liars. But at the same time if great players or actors join, the result should improve, just as if a lie is smartely told collectively. How to achieve this?
So, what do you think?
Appraise - Yes
Balance - No (but a char could be grabbed with an attack if falling?)
Bluff - No
Climb - Maybe
Concentration - No
Craft - Yes
Decipher Script - Yes
Diplomacy - Yes (as a group)
Disable Device - No
Disguise - Yes
Escape Artist - Yes (depends on circumstance)
Forgery - ?
Gather Information - Yes (as a group)
Handle Animal - Yes
Heal - Yes
Hide - No
Intimidate - Yes (as a group)
Jump - No
Knowledge - No
Listen - No
Move Silently - No
Open Lock - No
Perform - No
Profession - Yes
Ride - No
Search - Yes
Sense Motive - No
Sleight of Hand - No
Spellcraft - Depends (Yes to Decipher written spell, Identify potion, Draw diagram and Understand weird effect)
Spot - No
Survival - Yes (except Fort bonus)
Swim - Maybe
Tumble - No
Use Magic Device - No
Use Rope - Yes
Some skills can be used collectively, but I don't think you can always have 1 to roll and the others to aid. I am not sure: usually I roll 1 Spot/Listen for the whole group, and give a flat bonus depending on how many chars in the group... But with things like Diplomacy, I'd have them roll if they want to aid the one who speaks. Aid COULD be used with Spot/Listen as well if the PCs could use AID as a reaction rather than a voluntary action.
Skills that work over long times are IMHO almost always eligible, such as Craft or Handle Animal (when training, not when pushing).
I am very uncertain with skill which require precise hand manipulation, such as Disable Device or Sleight of Hand: I think an aiding char may be more hampering than helping.
Climb and Swim are tricky: maybe a PC can help another Climb just with a strength check, but a rank doesn't help, and he shouldn't be climbing himself.
Perform and Bluff don't necessarily improve if more people try at the same time. More bad singers together make the whole thing worse, just as more bad liars. But at the same time if great players or actors join, the result should improve, just as if a lie is smartely told collectively. How to achieve this?
So, what do you think?
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