bret said:
If they have to roll, there is a 25% chance of not succeeding. The other 75% of the time, the other person can get a result of between 7 (1 + 4 + 2) and 26 (20 + 4 + 2). That is what I meant by a higher top end, they can get a 26, without the Aid they could only achieve a 24 result.
That makes no sense. How can two ordinary guards be able to see something together that neither can see individually. The representation of more people, more likely to see something is already in place by the fact that they get lots of checks. If you don't want it to be impossible for that many guards to see a 26-Hiding person, then let a natural 20 be a 30 (or a 20 + 1d20, whatever you like).
I would make the list now as follows:
Appraise - Yes
Balance - No if both having to balance (which should penalise if they try and grab each other if anything), Yes if one is steady, the other balancing
Bluff - Yes, the more people telling you that the halfling is a lammasu, the more likely you are to believe. Yes for feint uses too (distraction).
Climb - Again if both climbing, No (although tying people together allows for less harsh outcomes of failed results). Yes if one person is helping the other up/down.
Concentration - No, can't see any situation bar monks 'visualising' en masse
Craft - Yes
Decipher Script - Yes
Diplomacy - Yes, be wary of those who may roll a natural one
Disable Device - Yes, one person can describe and the other offer advice, it isn't just about actually performing the task
Disguise - Yes
Escape Artist - Yes
Forgery - Yes
Gather Information - Yes
Handle Animal - Yes
Heal - Yes
Hide - Yes, as long as one person is hiding, not both advising each other (which is silly)
Intimidate - Yes
Jump - I would go with Yes based on people's posts. It makes sense you know how to help someone launch if you can do it yourself.
Knowledge - Yes, but you would be better off individually (two checks) for most tasks.
Listen - No, the guards above example
Move Silently - Yes, as long as one person is still and silently advising
Open Lock - Yes, again one person advising based on description
Perform - Yes, many ways this could work, and think of a gang of bards all fascinating someone!
Profession - Yes
Ride - Yes if both riding, or one accompanying (imagine learning to ride)
Search - Yes
Sense Motive - Yes, if you can somehow compare opinions of the bluffer, and definitely against a feint.
Sleight of Hand - Yes, using bluff though I would say
Spellcraft - Yes to Decipher written spell, Identify potion, Draw diagram and Understand weird effect, No to sudden spell identification, no time even if telepathic to think it through together
Spot - No, above example
Survival - Yes
Swim - Yes
Tumble - No, even advising here would seem illogical
Use Magic Device - No
Use Rope - Yes