Actually I think we have very different conclusions on the impact of detail and impact. I have played many games with far more details and lists than 5e and sorry but my experience is that does not promote more balance, more scaling or whatever your experiences have shown you.I disagree less detail really does promote less impact and linear advancement of skills vs quadratic advancement of other arenas of ability. Can I gather ten times the herbs or keep them fresh ten times as long can I duplicate higher level spells with really rare ones that I couldn't before. Detail really does make a difference. D&D is a game of lists. Lists of Spells or Powers or Polearms even LOL
Quite the opposite in fact.
The more detail, the more lists set down, the more that detail is factored into "balance" the more the "assumed gameplay" gets baked in and the more it becomes important to not deviate from that.
I have not had the problems you seem to either fear or have had with 5e and characters being unable to contribute. Each of thec5e games and campaigns I ran were distinct and so need for prefabbed lists trying to push each into one square peg - not desirable change for me.