D&D 5E Skills and Ability Checks -- Perspective on Consistency vs DM Empowerment

After catching up, I think the best use of my next battle master will be using push attack to launch characters across chasms they cannot hope to jump across on their own. ;)

For me the act of either lunging after and preventing or breaking an allies fall is very much classic heroic fiction

For you, yes. For me, it depends on the type of campaign I'm running and more often than not I'm looking at tropes beyond typical human ability. For every table out there, no. That's part of the point -- the DM decides the style of that aspect of the campaign. Not a list of rules.

The difference is that I don't need a hard coded rule to make that happen in a campaign I want to run like that. That also doesn't mean non-magical abilities are going to match magical abilities for two reasons: 1) it's a limited vs limited resource; and 2) mundane might push the boundaries of physics but magic defies them by definition.

It's possible to turn such non-magical actions into limited resources to match the first point but the second becomes harder and harder to maintain a reasonable suspension of disbelief the more physics are pushed so the limits on magic in 5e are considerations to the limits on non-magic. It seems silly to do more without magic than with it but not vice-versa. ;)

I'm very much inclined to allow an improvised reaction that would look heroic without magic. The key words being improvised reaction. I don't need a list to allow such a thing. ;)

That BMX biker wheelie is really amazing ... not much like teleporting the party escape out of danger or even like preventing the entire party from falling in a pit of doom as a reaction.

Give the BMX Bandit riot gear and an assault rifle and it's a closer analogy. He still cannot defy gravity to make that jump but the implication 5e martial classes would be useless in the fights in comparison to spell casters isn't valid. ;)

Better warn the players its going to be an all diplomacy game so they can choose appropriately and the spell casters have skills too oh my things they can just choose and have happen combined with the awesome and eratic power to improvise or just be told no sounds like more versatility not less.

I responded to this argument earlier. The skill list doesn't create equality in any given skill. Not all skill proficiencies apply to all classes and classes generally only have some proficiencies at all. There are opportunity cost, lack of proficiencies, ability score differences, and class attributes that change those proficiencies or ability checks going from one class to the next.

The scale of ability from those checks is also unrelated to the existence of checks for other classes.

One of the groups I have watched has a bard massive massive effectiveness. What is the abuse?

What was the build? Knowing what made the bard effective and at what could be an interesting point of discussion.

Just don't blow off the request with speculation or generic comments. I'm asking because I want to actually see the bard build. ;)

Right, I should have added the word perceived. Perceived abuse.
I'm not in the camp that has issues with Guidance and Bardic Inspiration.

The help action is abused more than either of those, IME. But helping isn't magic so it's not perceived abuse. ;)

Let us not make this situational as it can go on forever right? I can just as easily throw some captive elves in there who drown because some stuck-up PC didn't want to get their sandals dirty.

I was that stuck-up PC. Launching a fireball into a window from which arrows are being fired is not always the appropriate response. The initial goal of stopping myself from getting shot was rather overshadowed by all the helpless people we failed to rescue by burning them to a crisp.

Clearly I was not as wise or intelligent and the character I was playing. Of course, that was many editions ago. I'm clearly a genius who never makes mistakes now. ;)

I don't even allow Fast and Furious level of overcoming physics in my game without magic most of the time.

I do sometimes in some campaigns and not others. I thought that was the point in leaving those checks in the hands of the DM.

Try removing the list of spells and get back to me. It won't feel like D&D and for a reason. The Polearms were a 1e joke.

The thing here is I believe it's possible to eliminate the spell lists. It's not like there aren't other ways to represent magic in a role-playing game. The challenge is in whether the game feels like D&D. The style of spellcasting originated from something rather unique and even though it's changed those roots are still a rather deep part of the feel.
 

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@Ashrym, just to be clear: I think gonzo games can be fun. I'm sure games far more gonzo than what I do for my home campaign could be fun for a lot of people.

I think D&D already turns up most mundane capabilities up to 11 at higher levels, to me Fast and Furious cranks it up to a 12. Throw in some optional "gritty" rules and the dial gets turned down to a 10.

Which is all great stuff. Want to twist the dial up to a 14? It's probably not that hard, it's just not my personal preference.
 


It's literally just saying yes instead of impossible more often and lowering required DC's. There's virtually no difference between giving a +5 bonus vs changing a DC from 15 to 10.

I think it's also allowing things that are clearly not physically possible. D&D already allows that to a certain degree* but you can always take it farther and take it into wuxia or cartoonish levels.

The example (not that I'm picking on it, just it's a clear example) is throwing a net, anchoring it with arrows and acting as a mundane version of a feather fall for the entire party. To me that just defies all sorts of logic. Things like: how do you throw the net while falling? How does the net spread out perfectly to be pinned to walls? How can you fire 4 arrows simultaneously?

Don't get me wrong. If you want to allow something like that, more power to you. But I prefer games that are closer to reality.

*Is it possible to hit targets at 200 yards with a longbow's arrow? Maybe. With pinpoint accuracy? Nah.
 



Higher levels ought to be beyond the genre of lower ones and for the most part they really arent. You have to be 20 str and still only match the football player not the Olympic athlete.
 

Yeh that 17 year old that can fire an arrow precisely and and with precision every 1.6 seconds sorry makes the fighter look clumsy
 

For you, yes. For me, it depends on the type of campaign I'm running and more often than not I'm looking at tropes beyond typical human ability. For every table out there, no. That's part of the point -- the DM decides the style of that aspect of the campaign. Not a list of rules.
Better throw out the magic system then because that pretty much bakes in so much it isnt funny.
 

Higher levels ought to be beyond the genre of lower ones and for the most part they really arent. You have to be 20 str and still only match the football player not the Olympic athlete.
While wearing full plate, carrying multiple weapons and a full backpack running across uneven ground. Totally comparable.

Also not true. You can exceed your normal jump distance with an athletics check, the base is the distance you can automatically make every time without any special training.
 

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