Flobby
Explorer
Snap! I forgot Thievery...
Mechanics is Technology, maybe Technology is a better name for the skill though.
Mallus and Katahn - Thats pretty much what I was thinking about Bureaucracy.
Religion and Arcana/Occult would only be useful if it was a modern game with magic. Otherwise they could go into the History skill.
As far as the Craft, Research, Gamble, and Demolitions skills in d20 Modern. Research could be split into any number of skills (History, Computers, etc...) and Demolitions could go into Technology. And we know that craft will be handled differently for 4E.
I think its logical to have a Technology and Computers skill even though they do overlap. (In fact I think thats what the 4E skill system is all about- broad overlaping skills.) Need to break into someplace with an alarm? You can reprogram the system with Computers or cut the wires with Technology, or maybe carefully pick the lock with Thievery.
Do you really need a Current Events/Popular Culture skill? Or we could make history a little broader and call it Academics..
So...heres the new list:
Academics (Int)
Acrobatics (Dex)
Athletics (Str)
Bluff (Cha)
Bureaucracy (Int)
Computers (Int)
Diplomacy (Cha)
Endurance (Con) Don't you need this skill now that Fortitude saves are out?
Heal (Wis)
History (Int)
Insight (Wis)
Intimidate (Cha)
Nature (Wis)
Perception (Wis)
Science (Int)
Stealth (Dex)
Streetwise (Cha)
Technology (Int)
Thievery (Dex)
Vehicles (Dex)
For Urban Arcana etc.
Arcana
Religion
Mechanics is Technology, maybe Technology is a better name for the skill though.
Mallus and Katahn - Thats pretty much what I was thinking about Bureaucracy.
Religion and Arcana/Occult would only be useful if it was a modern game with magic. Otherwise they could go into the History skill.
As far as the Craft, Research, Gamble, and Demolitions skills in d20 Modern. Research could be split into any number of skills (History, Computers, etc...) and Demolitions could go into Technology. And we know that craft will be handled differently for 4E.
I think its logical to have a Technology and Computers skill even though they do overlap. (In fact I think thats what the 4E skill system is all about- broad overlaping skills.) Need to break into someplace with an alarm? You can reprogram the system with Computers or cut the wires with Technology, or maybe carefully pick the lock with Thievery.
Do you really need a Current Events/Popular Culture skill? Or we could make history a little broader and call it Academics..
So...heres the new list:
Academics (Int)
Acrobatics (Dex)
Athletics (Str)
Bluff (Cha)
Bureaucracy (Int)
Computers (Int)
Diplomacy (Cha)
Endurance (Con) Don't you need this skill now that Fortitude saves are out?
Heal (Wis)
History (Int)
Insight (Wis)
Intimidate (Cha)
Nature (Wis)
Perception (Wis)
Science (Int)
Stealth (Dex)
Streetwise (Cha)
Technology (Int)
Thievery (Dex)
Vehicles (Dex)
For Urban Arcana etc.
Arcana
Religion