tombowings said:We'll know in two weeks. But until then, I would rule a standard action.
Primal said:Skill checks are most likely "out of combat" stuff only. Trip, Disarm etc. are Fighter Powers usable once/encounter -- nobody else may try them.
Mouseferatu said:And there are plenty of ways other than "fighter powers" to trip or disarm an enemy, thanks.
Mouseferatu said:Plenty of use for skills in combat: Stealth to hide behind things and set up sneak attacks, Athletics to jump down or climb up ledges, Acrobatics to swing on stuff...
And there are plenty of ways other than "fighter powers" to trip or disarm an enemy, thanks.
More easily set-up, takes less turns, can cause additional effects, etc.Primal said:Then why are they once/encounter Fighter Powers in the first place, if the intended reason was to limit "one trick ponies" who constantly trip/disarm their opponents? If it's possible to trip or disarm someone without taking those Powers, who would take them?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.