Ovinomancer
No flips for you!
I do no such thing. I've been questioned as to how I might rule on a topic and have explained my method and the reasoning behind it. In return, it's been ignored and/or misrepresented while being maligned. I'm peeved, not preaching.I realize you are very confident on your stance and that trying to bring enlightenment to the unenlightened but if you stopped for just a moment and actually considered his posts as not wrong but from a different correct viewpoint you might actually see that point of view(not agree with it perhaps or want to play that way but at least see that his view isn't based on fallacy but a different view on the rules and spirit of the game).
No, it isn't. My players role play just fine. If you play Blades in the Dark, where players have even more ability to declare fictional states, roleplaying still exists. What's below is a very idiosyncratic definition of role playing. It's not standard, although it's got a non-negligible following. You're absolutely welcome to do it, but when you ask a board if what you did is okay by the rules and your dismissal of answers is because of your individual opinion of roleplaying -- well, the fault in not getting approval for your ideas is on you.What it all boils down to for the Skills are rolled verse other players crowd is role playing.
There is no such paragraph in the 5e rules.See there just are not any/many rules on role playing. Yes I think maybe somewhere there might be a paragraph about you are supposed to try and actually play your character as not you but instead as a different person and try and keep that personality as different than yours. Like being a actor. Actors do not play a character how THEY want that character to behave but instead how that CHARACTER would react. If the actor is anti-gun in political views the pro-gun character doesn't suddenly change views because he is being played by that particular actor.
This is because 5e does not endorse this definition of roleplaying. You can use 5e with that definition -- there's nothing to stop you, but 5e does not endorse nor is it built to sustain that definition of roleplaying. Again, your definition of roleplaying is idiosyncratic.In D&D there is little to help a player do this. Almost nothing.
These people are roleplaying, though. Your narrow definition that supports you being right isn't the actual definition of roleplaying. It fits inside that definition, but it's not the entirety of it. What you describe above as not roleplaying is still actually roleplaying.So a great many players do not do this. They run those characters as just basically themselves. Oh sure they might realize and have to deal with different physical capabilities because the game mechanics make them but mental ones? There aren't many at all. A save mod for certain things ect is about it. So it's no wonder they do not think very much about those stats at all. Why not dump your lowest scores into those slots as there is very little drawback! In the vast majority of games they can have a 6 int and still be the brain of the group! Still come up with all the plans and be the one to figure out all the riddles and puzzles ect... It's a game like Poker man, just chill out and lets hack some stuff.
And you know what? if that's what your table wants to do and is having a blast doing then .....there is nothing wrong with that.
Different strokes for different folks.
Not really, but I believe you believe that.At my table however, I would like players to not be themselves playing a pen and paper video game. I would rather them role play there characters and that means doing NOT what their players would do but what there characters would do. If one of my players created a extremely foolish pampered dandy PC and wanted to play out his slowly changing over time to a battle hardened veteran soldier, then at 2nd level when the bard of the party tried to con him into doing something foolish and using the Dandies ego to do so i would expect that player to role play that out. Probably with a persuasion roll contested by insight and if that Dandy failed the roll I would hope the Dandy would be role played appropriately.
This is one of the best things about playing rpg's.
It isn't about the DM telling anyone what they think. It isn't one player trying to get over on another. It's role playing.
Well, I also use the rules and the play framework explicitly promoted by the 5e rules, so, there that as well.Now as I said. If you and your group don't have fun doing that and do things totally differently then I'm fine with that. You do YOU! I don't say that while secretly looking down on your point of view. I get it. Your all good man.
You, you've played a version of D&D for that long maybe, and this is part of the problem. You've an ingrained expectation that you haven't challenged. You're okay with magic missile having a different set of rules, or with concentration being a new spellcasting mechanics, but you can't let go of previous edition thinking to consider how the game fundamentally uses a different paradigm of play.I have played this dang game for 41 years this Christmas. I know from experience there are a VAST many ways to play the game. None of them wrong.(ok thats a lie, I have seen a few that are wrong but only because they were unfun for the people playing or predatory towards some of there members, but other than those few cases none of them wrong).
I guess my mistake when I got frustrated the other night and came to post this thread was not aiming it at one particular set of gamer.
Here's something fun -- at no point have I made my arguments from the point of view that PVP wasn't allowed, or with the table rule that the target decides. I've stuck entirely to the rules as presented in the front of the PHB -- dice are only used to decide uncertainty and that players get to say what their characters think. If someone tries to persuade a PC, the player decides what that character thinks so there's no uncertainty -- no roll is made. It's that simple and it follows the PHB procedure. It doesn't care about how you define roleplaying, it doesn't care what you'd do if it was a grapple and not a persuasion check -- it applies the rules as presented.As a topic for discussion to the entire play style arena at large of course it was bound to draw ire and fire from styles that just do not agree with the entire premise of my style(of the moment).
That style currently appreciates(at times) inter-party conflict on a wide range of levels as long as those arise from role playing reasons with an eye kept strongly on what is fun for all parties.
I believe he did take the other player's roleplaying into account -- he expressly denied the request to assist the villagers. What you mean is that he didn't accept that the other PC had mystical convincing skills that override his desires for what his character does. Ability scores don't come into this, unless you have experience trying to get shy people to agree with you. Here's a hint, they may be shy, which means they don't speak up, but that doesn't mean they're going to agree with you or follow you. Same with intelligence -- sometimes you're too dumb to be convinced (I have a dog like this). What you did was interject what YOU thought his character should do -- and we know this because you didn't ask the barbarian to make a persuasion check against the bard to convince the bard to go dungeoning but the other way around -- and then got surprised when the player didn't agree with your meddling with his character. Now, you've decided that it's your definition of roleplaying that's right and that trumps what the rules say. I suppose that's good, you get to dismiss everything everyone says that doesn't affirm your position as they're not roleplaying. Trite, not original, but I suppose effective. I shan't return the favor -- what you do is also roleplaying, even if it's very, very narrow, it fits inside the big box.In my original post I should have made all this more clear and also mentioned motivation. At the time the player at issue was not a strong role player(but he is coming along slowly in that direction) who suddenly refused to take another players role playing in character into account and refused to role play the fictional character HE had built but instead just wanted to go hack stuff and ignore the role playing portion of the game.He also had a bad week and was a very moody player at the game table as sometimes happens to us all.