I voted Lemoncurry.
I personally don't need any kind of skill system (aside from Thieves' skills). That's how me and BECMI roll. So the proposed D&DN system looks fine to me. A broad, simple system like 4e also floats my boat, adding a bit of mechanical support without requiring a great deal of page-turning and agonizing over skills during chargen. OTOH, in the particular group I'm playing with, no one will do a damn thing in a skill unless they've got trained. Worse than that, given the option between a skill that has, say, 7 in it versus a skill that has 8, they will always choose the 8. I know it's a group-playstyle problem, not a system problem, but it's a particular trap that such a skill system can fall into.
That said, I didn't vote for D&DN because no matter my personal preference, there's a whole generation of players who have had a complex skill system in their D&D for the last 12 years. I certainly don't want to deny them that part of their D&D. So, my real vote is for a D&DN core system with a detailed skill list module. I'm 99% sure that ultimately that's what we'll get, even if it hasn't been fully developed as of yet.