I don't really like the idea of building everything around ability scores. I prefer skill systems that emphasize skill and experience over base talent. Ability scores as a whole can be a problematic mechanic, since more than any other mechanic they tend to pigeonhole characters into limited stereotypes. In a system that emphasizes training, a low-intelligence character can still have a decent grasp of arcane study. In an ability score based system, your ability at skills will be ruled by whatever is the primary ability score of your class. Much harder to customize or break out of molds.
So far, the poll results are showing that most participants seem to be fine with the current implementation (as presented).
However, it bears mentioning that there is still a significant minority that desires a more complex skill system.
Yes.I want a system that is easy to use and resolve.
Except climbing and swimming are two good examples of general skills that *not* everybody can do. Climbing in particular in D&D is a skill germane to some specific classes (Thief/Rogue, Ranger, Assassin, maybe Monk and Bard on a good day) and not to others; so if everyone can do it some of the function of those classes goes away for no good reason.I want a system that doesn't punish a character in general skills that everyone should be able to do (climb, swim, basic knowledge, etc).
However, it bears mentioning that there is still a significant minority that desires a more complex skill system.
I'm in full agreement with this. That goes for pretty much every system in the game.As for which system is the default and which is the module, it just makes sense to have the more complicated system be the optional one.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.