BryonD
Hero
Which means that EVERY 20th level fighter can do this and it works out the same every zzzzzzz..................UndeadScottsman said:After 20 levels, your grumpy, uncompromising Dwarf has learned enough through his adventures ...
Which means that EVERY 20th level fighter can do this and it works out the same every zzzzzzz..................UndeadScottsman said:After 20 levels, your grumpy, uncompromising Dwarf has learned enough through his adventures ...
BryonD said:Which means that EVERY 20th level fighter can do this and it works out the same every zzzzzzz..................
BryonD said:Which means that EVERY 20th level fighter can do this and it works out the same every zzzzzzz..................
BryonD said:Which means that EVERY 20th level fighter can do this and it works out the same every zzzzzzz..................
Yep, and all these specialized chars are gonna go WTF when the gruff dwarf gets a pass.drothgery said:Well, no. Some 20th level fighters cared a lot more about projecting an imposing presense than your gruff dwarf, and became trained in Persuasion. And because they were half-orcs, they had a racial ability to re-roll Persuasion to Intimidate. While other 20th level fighters were elegant Elven nobles and blademasters, who took became trained in persuasion, took skill focus in it, and put a high stat in Charisma to represent their amazing ability to be diplomatic and woo the ladies. Some also didn't care about learning to persuade, but they at least didn't have the charisma penalty your gruff dwarf does.
UndeadScottsman said:Sure, if everyone rolls the same and has the same base stat.![]()
What exactly is "good enough" though? None of us has looked at the system yet; we do not know what the average save DC is going to be at those levels. For all we know, he wouldn't be able to make a equal level save DC; but he's be able to beat those of levels far earlier than his own. (I.E. the Wizards stealths past the mooks, but gets caught by the higher level guards whereas the rogue totally sneaks his way all the way to the head honcho)BryonD said:Yep, and all these specialized chars are gonna go WTF when the gruff dwarf gets a pass.
Seriously, if everyone is "good enough" then great becomes a lot less meaningful.
Kahuna Burger said:1) They still have class skills. You pick the skills you will specialize in from a limited list, with no option I can see for spending two on a cross class skill. I have more than once had multiclassing characters who had "core competency" skills that existed in only one class or the other. My private investigator type, for instance, who maxed gather info as a bard and survival (for tracking) as a ranger. The essence of multiclassing to me is to be able to have a character concept that combines two classes, not be a bard who later picks up many of the ranger traits but can never achieve full competency in a ranger's class skills. Even within a single classed character there are problems - a gladiator style fighter who could never devote skill points to perform is not acceptable for me.
2) There is also no option I see for changing a skill focus later in a character's career. The example up thread about a character who was getting over his fear of swimming was dismissed on practical grounds, but sometimes changing a character's skill investment is important to a change in the character.
F4NBOY said:Torduk, the grumpy 10th level dwarf fighter(that never ever considered learning diplomacy, since it's not even a class skill for him) is as diplomatic as Gilberto, the 1st level noble paladin that trained all his life in diplomacy (he has the skill trainning in it).
And whatever, I just think playing a grumpy dwarf is a lot of fun ,and I wanna be able to keep playing that.