Hope this doesn't give you nightmares!
Sometimes the innocent need a saviour. Sometimes the cruel need help.
Doll Slaad
Small Outsider (Chaotic, Extraplanar)
Hit Dice: 10d8+30 (75 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 24 (+3 Dex, +4 Insight, +6 Natural, +1 Size) touch 18, flat-footed 21
Base Attack/Grapple: +10/+6
Attack: Claw +16 melee (2d4)
Full Attack: 2 claws +16 melee (2d4) and bite +13 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cursed wound, spell-like abilities, uncontrollable hideous bite
Special Qualities: Construct metamorphosis, damage reduction 10/lawful and magic, darkvision 60 ft., fast healing 5, immunity to magic, immunity to sonic, innocent facade, low-light vision, resistance 5, cold 5, electricity 5, fire 5
Saves: Fort +10, Ref +12, Will +9
Abilities: Str 11, Dex 21, Con 17, Int 14, Wis 14, Cha 18
Skills: Bluff +17, Diplomacy or Intimidate +19, Disable Device +15, Disguise +17 (+19 in character), Hide +22, Listen +15, Move Silently +18, Open Lock +18, Search +18, Spot +15
Feats: Ability Focus (uncontrollable hideous bite), Combat Casting, Multiattack, Weapon Finesse
Environment: Any
Organization: Solitary
Challenge Rating: 10
Treasure: Standard
Alignment: Always chaotic good or chaotic evil
Advancement: 11-15 HD (Medium), 12-21 HD (Large)
This incredibly small creature is has no set appearance, except for being roughly humanoid and frog-like. Its appearance is determined by its creation.
There are two types of doll slaadi each with radically different agendas. Good doll slaadi are guardians and protectors of the innocent. Evil doll slaadi are killers and slaughterers of the blameless. Both relish physical confrontation and the inevitable violence. Good doll slaadi see it as an unfortunate but welcome result of their chosen task, while evil doll slaadi look forward to it as a fortunate requirement of their existence.
Doll slaadi are created when an innocent party utters either a plea for help against the trepidations of evil, or befouls and curses its very existence, wanting to kill or maim another living thing. The same demiplane of evil dread that creates the gargoyle slaadi answers the call and sends a slaad to do its bidding. Even if the resulting doll slaadi is of the guardian variety, the result is still pain and suffering, caused by the deaths of those who threatened the innocent in the first place. The innocent can never forget the horrific way the doll slaad destroys those who anger it.
Doll slaadi are surprisingly calm and patient for slaadi. They choose their battles wisely, calmly planning the moment their boiling blood will be appeased. Doll slaadi speak Common, Slaad, and either Abyssal or Celestial.
Combat
Doll slaadi choose to fight under their terms. Most hide directly under the noses of their intended victims, awaiting the day they will strike. They lull their victims into a false sense of security while analyzing them with their spell-like abilities. If a doll slaadi’s victim is a humanoid, then it will always use mass reduce person on it. When pressed, a doll slaad will use chaos hammer to heal all of its lost hit points.
Construct Metamorphosis (Su): Once per day, a doll slaad can metamorphose into a construct. While a construct, a doll slaad loses its outsider traits, but gains construct traits. It has no Constitution score. It is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It is immune to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. It cannot heal damage on its own, but often can be repaired by exposing itself to a certain kind of effect (see below) or with the Craft Construct feat. A doll slaad still benefits from its fast healing special quality. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). It is not at risk of death from massive damage. It is immediately destroyed when reduced to 0 hit points or less. Since the doll slaad is not alive, it cannot be raised or resurrected while it is a construct. Because its body becomes a mass of unliving matter, a doll slaad is hard to destroy. It gains 10 bonus hit points. The doll slaad’s Hit Dice, base attack bonus, saving throws, skill points, and feats are unaffected. The metamorphosis last for 5 rounds. The following changes to its statistics are in effect for as long as it remains a construct: Small Construct (Chaotic, Extraplanar); Hit Dice 10d8+10; hp 55; SA Cursed wound (caster level check 15), uncontrollable hideous bite (5 rounds and DC 17); SV Fort +7; Con –.
Cursed Wound (Ex): The damage a doll slaad deals does not heal naturally and resists healing spells. A character attempting to cast a conjuration (healing) spell on a creature damaged by a clay golem must succeed on a DC 18 caster level check, or the spell has no effect on the injured character. The caster level check is Constitution-based.
Immunity to Magic (Ex): A doll slaad is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
An order’s wrath spell slows a doll slaad (as the slow spell) for 2d6 rounds, with no saving throw, while chaos hammer heals all of its lost hit points.
A dictum spell negates its damage reduction and immunity to magic for 1 full round.
Innocent Facade (Su): A doll slaad gains its Charisma bonus as an insight bonus to its Armor Class.
Uncontrollable Hideous Bite (Su): Those hit by a doll slaad’s bite attack must succeed on a DC 20 Fortitude save or collapse into gales of maniacal laughter, falling prone for 8 rounds. The subject can take no actions while laughing, but it is not considered helpless. A creature whose type (such as humanoid or dragon) is different from the doll slaad’s receives a +4 bonus on its saving throw. The save DC is Constitution-based and includes a +2 bonus from the Ability Focus feat.
Spell-Like Abilities: At will-animate objects, calm emotions (DC 16), detect law, detect magic, detect thoughts (DC 16), fear (DC 18), invisibility, magic circle against law, telekinesis (DC 19); 3/day-chaos hammer (DC 18), dispel law (DC 19), fly; 1/day-mass reduce person (DC 18). Caster level 10th. The save DCs are Charisma-based.