Nifft
Penguin Herder
Since it's not in the 3.5e MM, I made up a new one:
Table 0: Mutation Type (d10)
1: Serious Disability
2-3: Cosmetic Disability
4-7: Cosmetic
8-9: Cosmetic Enhancement
0: Serious Enhancement
Then, roll on ONE of the following tables:
Table 1: Serious Disability (d10)
1: Weak: -2d4 Strength
2: Clumsy: -2d4 Dexterity
3: Translucent Flesh: -2d4 Natural Armor
4: Attention Deficit Disorder: 25% chance to lose each action
5: Babbling: cannot stop talking, automatically fails Move Silently checks, cannot communicate or cast spells
6: Wasting Away: no Fast Healing
7: Vulnerable to Energy: no Energy Resistances, and takes +50% extra damage from one energy type (d4):
-- 1: Acid
-- 2: Cold
-- 3: Electricity
-- 4: Fire
8: Stumpy Legs: -50% movement rate, cannot Pounce
9: Daylight Blindness: Dazzled by Daylight spell, automatically fails save vs. Flare
10: Stumpy Arms: -5 ft. reach
Table 2: Cosmetic Disability (d10)
1: Cyclops: -4 to Spot checks, -4 to missile attacks, -2 Initiative
2: Small Mouth: bite deals only 1d8 base damage
3: Only One Arm: -4 to Grapple checks (plus obvious effects)
4: Single Hopping Leg: -10 ft. movement rate, but +10 to Jump checks, and can Pounce just fine
5: Glowing (Ex): the Slaadi sheds light appropriate to its color, illuminating a 30 ft. radius. It always fails Hide checks and cannot benefit from concealment.
6: Annoying Extra Limb: the Slaadi has an extra arm or leg growing out of its body, but the extra limb has a mind of its own. -1 to all actions.
7: Beak: bite deals only 2d4 damage, cannot communicate (but can cast spells)
8: Blood Vulnerability: mortal blood acts as acid to this Slaadi, and it takes 2d4 damage every time it successfully delivers a Bite attack against a mortal.
9: One Big Ear: -4 to Listen checks, -2 Initiative
10: Scrawny: -20 HP
Table 3: Cosmetic Strangeness (d12)
1: Eyes on Stalks (Ex): all-around vision (+2 to Spot, can't be flanked), but eyes are vulnerable to Sundering (10 hp each, re-grow within 1 hour)
2: Lizard Tail: -5 ft. speed, +4 to Grapple, Balance and Swim checks
3: Legless Orb Body (Ex): natural 20 ft. Fly speed (Perfect), no land speed
4: Bat Sight (Ex): the Slaadi has no eyes, but instead has extra bat-like ears, and gains Blindsight 60 ft. (but is effectively blind beyond that range).
5: Gripping Hand: One arm ends in a great talon that cannot make normal attacks, but grants a +10 bonus on Grapple checks.
6: Snake Body: the Slaadi has a serpant's tail in place of legs. -10 ft. land speed, +10 to Swim checks, gains climb and swim speed equal to its newly modified land speed, +4 to Move Silently checks.
7: Willful Extra Limb: 50% chance to gain an extra claw attack, 25% chance to lose action each round.
8: Slime Coating (Ex): +10 to all Escape Artist checks (including opponent's checks)
9: Four Legs: +4 to opposed Trip checks, but cannot jump
10: Bone Plates: +4 Natural Armor, -4 Dexterity
11: Energy Subtype (Ex): this Slaadi gains the [Cold] or [Fire] sub-type, including immunity to its own energy type and +50% damage from its opposed energy type.
12: Metal Skin: +6 Natural Armor, -4 Dexterity, vulnerability to Rust effects
Table 4: Cosmetic Enhancements (d12)
1: Third Eye (Ex): +2 to Spot, Initiative and missile attacks, +60 ft. Darkvision
2: Sabre Teeth (Ex): Bite attack crits 20/x3 (instead of 20/x2)
3: Body Spikes (Ex): as Large Armor Spikes (1d6, 20/x2)
4: Shadowy Body (Ex): gains 50% concealment in less than full sunlight
5: Hypnotic Scales (Ex): as Glowing (above), but the Slaadi acts as a Hypnotic Pattern spell (caster level = HD, save DC is Charisma-based)
6: Glittering (Su): as Glowing (above), but anyone hit by the Slaadi is affected by a Glitterdust effect (caster level = HD, save DC is Charisma-based)
7: Sabre Claws (Ex): Claw attacks crit 19/x2 (instead of 20/x2)
8: Blood Feeder (Ex): successful Bite attack heals 1d8 damage to the Slaadi
9: Double Grin (Ex): this Slaadi has an extra mouth in its abdomen, and can make an extra Bite attack against an opponent within 5 ft.
10: Horns (Ex): this Slaadi gains a Gore attack (as a Minotaur)
11: Useful Arm (Ex): this Slaadi gains an extra Claw attack
12: Big Chicken Wings (Ex): this Slaadi can glide (as Feather Fall)
Table 5: Serious Enhancements (d20)
1: Breath Weapon (Su): every 2d4 rounds, 7d8 damage, DC is Con-based, roll a d6 for type:
-- 1: Sonic (30 ft. cone)
-- 2: Sonic (15 ft. burst, centered on the Slaadi)
-- 3: Fire (30 ft. cone)
-- 4: Cold (30 ft. cone)
-- 5: Acid (60 ft. line)
-- 6: Electricity (60 ft. line)
2: Big Bat Wings: gains a Fly speed equal to land speed +10 ft.
3: Eyes All Over: gains the effects of a Robe of Eyes
4: Chia Frog: this Slaadi has a big plant growing out of its back. Each round, it is 50% likely to be of type Plant, and 50% likely to be of type Outsider.
5: Augmented Claws (Ex): claws deal damage as though they were one size larger, and crit 19/x3.
6: Augmented Bite (Ex): bite deals damage as though it were one size larger, and crits 20/x4.
7: Energized Claws (Su): claws deal extra energy damage as though they had one of the Frost, Flaming, Shocking or Thundering enhancements (d4 to choose).
8: Acidic Drool: bite attack deals +1d6 Acid damage, or +2d10 Acid damage on a critical hit.
9: Tail Stinger (Ex): gains Sting (secondary natural attack), damage 2d6 + poison (DC is Con based, deals 1d8/1d8 Wisdom damage)
10: Temporal Instability (Su): constantly under the effect of the Blink spell (cannot control)
11: Disruptive Claws (Su): casts a targeted Dispel Magic with each successful Claw attack
12: Rainbow Scales (Ex): as Glowing (above), but the Slaadi acts as a Rainbow Pattern spell (caster level = HD, save DC is Charisma-based)
13: Umbral Body: gains total concealment in less than full sunlight
14: Chaotic Flatulance (Su): Stinking Cloud centered on the Slaadi once per minute as a free action
15: Fire Shield (Sp): at will as a standard action
16: Shattering Croak (Su): Shatter at will as a move-equivalent action
17: Blindsight (Ex): range 60 ft.
18: Croak of Chaos (Sp): Word of Chaos 3/day
19: Stone Body: DR 5/--
20: Vindictive Croak: this Slaadi's death causes an explosion in a 30 ft. radius burst, dealing 6d12 Chaos damage to all creatures within the area [Reflex save for half, DC = 10 + 1/2 HD + Con modifier)
-- N
Table 0: Mutation Type (d10)
1: Serious Disability
2-3: Cosmetic Disability
4-7: Cosmetic
8-9: Cosmetic Enhancement
0: Serious Enhancement
Then, roll on ONE of the following tables:
Table 1: Serious Disability (d10)
1: Weak: -2d4 Strength
2: Clumsy: -2d4 Dexterity
3: Translucent Flesh: -2d4 Natural Armor
4: Attention Deficit Disorder: 25% chance to lose each action
5: Babbling: cannot stop talking, automatically fails Move Silently checks, cannot communicate or cast spells
6: Wasting Away: no Fast Healing
7: Vulnerable to Energy: no Energy Resistances, and takes +50% extra damage from one energy type (d4):
-- 1: Acid
-- 2: Cold
-- 3: Electricity
-- 4: Fire
8: Stumpy Legs: -50% movement rate, cannot Pounce
9: Daylight Blindness: Dazzled by Daylight spell, automatically fails save vs. Flare
10: Stumpy Arms: -5 ft. reach
Table 2: Cosmetic Disability (d10)
1: Cyclops: -4 to Spot checks, -4 to missile attacks, -2 Initiative
2: Small Mouth: bite deals only 1d8 base damage
3: Only One Arm: -4 to Grapple checks (plus obvious effects)
4: Single Hopping Leg: -10 ft. movement rate, but +10 to Jump checks, and can Pounce just fine
5: Glowing (Ex): the Slaadi sheds light appropriate to its color, illuminating a 30 ft. radius. It always fails Hide checks and cannot benefit from concealment.
6: Annoying Extra Limb: the Slaadi has an extra arm or leg growing out of its body, but the extra limb has a mind of its own. -1 to all actions.
7: Beak: bite deals only 2d4 damage, cannot communicate (but can cast spells)
8: Blood Vulnerability: mortal blood acts as acid to this Slaadi, and it takes 2d4 damage every time it successfully delivers a Bite attack against a mortal.
9: One Big Ear: -4 to Listen checks, -2 Initiative
10: Scrawny: -20 HP
Table 3: Cosmetic Strangeness (d12)
1: Eyes on Stalks (Ex): all-around vision (+2 to Spot, can't be flanked), but eyes are vulnerable to Sundering (10 hp each, re-grow within 1 hour)
2: Lizard Tail: -5 ft. speed, +4 to Grapple, Balance and Swim checks
3: Legless Orb Body (Ex): natural 20 ft. Fly speed (Perfect), no land speed
4: Bat Sight (Ex): the Slaadi has no eyes, but instead has extra bat-like ears, and gains Blindsight 60 ft. (but is effectively blind beyond that range).
5: Gripping Hand: One arm ends in a great talon that cannot make normal attacks, but grants a +10 bonus on Grapple checks.
6: Snake Body: the Slaadi has a serpant's tail in place of legs. -10 ft. land speed, +10 to Swim checks, gains climb and swim speed equal to its newly modified land speed, +4 to Move Silently checks.
7: Willful Extra Limb: 50% chance to gain an extra claw attack, 25% chance to lose action each round.
8: Slime Coating (Ex): +10 to all Escape Artist checks (including opponent's checks)
9: Four Legs: +4 to opposed Trip checks, but cannot jump
10: Bone Plates: +4 Natural Armor, -4 Dexterity
11: Energy Subtype (Ex): this Slaadi gains the [Cold] or [Fire] sub-type, including immunity to its own energy type and +50% damage from its opposed energy type.
12: Metal Skin: +6 Natural Armor, -4 Dexterity, vulnerability to Rust effects
Table 4: Cosmetic Enhancements (d12)
1: Third Eye (Ex): +2 to Spot, Initiative and missile attacks, +60 ft. Darkvision
2: Sabre Teeth (Ex): Bite attack crits 20/x3 (instead of 20/x2)
3: Body Spikes (Ex): as Large Armor Spikes (1d6, 20/x2)
4: Shadowy Body (Ex): gains 50% concealment in less than full sunlight
5: Hypnotic Scales (Ex): as Glowing (above), but the Slaadi acts as a Hypnotic Pattern spell (caster level = HD, save DC is Charisma-based)
6: Glittering (Su): as Glowing (above), but anyone hit by the Slaadi is affected by a Glitterdust effect (caster level = HD, save DC is Charisma-based)
7: Sabre Claws (Ex): Claw attacks crit 19/x2 (instead of 20/x2)
8: Blood Feeder (Ex): successful Bite attack heals 1d8 damage to the Slaadi
9: Double Grin (Ex): this Slaadi has an extra mouth in its abdomen, and can make an extra Bite attack against an opponent within 5 ft.
10: Horns (Ex): this Slaadi gains a Gore attack (as a Minotaur)
11: Useful Arm (Ex): this Slaadi gains an extra Claw attack
12: Big Chicken Wings (Ex): this Slaadi can glide (as Feather Fall)
Table 5: Serious Enhancements (d20)
1: Breath Weapon (Su): every 2d4 rounds, 7d8 damage, DC is Con-based, roll a d6 for type:
-- 1: Sonic (30 ft. cone)
-- 2: Sonic (15 ft. burst, centered on the Slaadi)
-- 3: Fire (30 ft. cone)
-- 4: Cold (30 ft. cone)
-- 5: Acid (60 ft. line)
-- 6: Electricity (60 ft. line)
2: Big Bat Wings: gains a Fly speed equal to land speed +10 ft.
3: Eyes All Over: gains the effects of a Robe of Eyes
4: Chia Frog: this Slaadi has a big plant growing out of its back. Each round, it is 50% likely to be of type Plant, and 50% likely to be of type Outsider.
5: Augmented Claws (Ex): claws deal damage as though they were one size larger, and crit 19/x3.
6: Augmented Bite (Ex): bite deals damage as though it were one size larger, and crits 20/x4.
7: Energized Claws (Su): claws deal extra energy damage as though they had one of the Frost, Flaming, Shocking or Thundering enhancements (d4 to choose).
8: Acidic Drool: bite attack deals +1d6 Acid damage, or +2d10 Acid damage on a critical hit.
9: Tail Stinger (Ex): gains Sting (secondary natural attack), damage 2d6 + poison (DC is Con based, deals 1d8/1d8 Wisdom damage)
10: Temporal Instability (Su): constantly under the effect of the Blink spell (cannot control)
11: Disruptive Claws (Su): casts a targeted Dispel Magic with each successful Claw attack
12: Rainbow Scales (Ex): as Glowing (above), but the Slaadi acts as a Rainbow Pattern spell (caster level = HD, save DC is Charisma-based)
13: Umbral Body: gains total concealment in less than full sunlight
14: Chaotic Flatulance (Su): Stinking Cloud centered on the Slaadi once per minute as a free action
15: Fire Shield (Sp): at will as a standard action
16: Shattering Croak (Su): Shatter at will as a move-equivalent action
17: Blindsight (Ex): range 60 ft.
18: Croak of Chaos (Sp): Word of Chaos 3/day
19: Stone Body: DR 5/--
20: Vindictive Croak: this Slaadi's death causes an explosion in a 30 ft. radius burst, dealing 6d12 Chaos damage to all creatures within the area [Reflex save for half, DC = 10 + 1/2 HD + Con modifier)
-- N