Slave Pits of the Undercity - your experiences?

Kesh said:
I recently bought the PDF of the AD&D 2e version, and I'm planning to run it in 3.5 sometime. Should be fun.
Kesh, where did you buy this? I've never owned the 2E version & would like to add it to my collection. :cool:
 

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Great module, the second one I ever played in (after Isle of Dread). Loved the opportunities contained within it for non-linear play.

Two years later I ran it for my other group, changing enough so that the two players who had done it before were still surprised. The log for it is posted here in the "Early Years" thread for my group as Module #11 (Chapters 43-52 of the Story Hour).

http://www.dragonsfoot.org/forums/viewtopic.php?t=1481
 


These were some of the very 1st adventures I purchased after I began playing 1st edition. I DM'ed it for 2 different groups. The first group survived A1 fairly easily, but encountered problems in A2. They were probably too low of a level to do it justice. Though I always wanted to run it again, it languished on my shelf for several years. Finally, in the 2e days, I managed to get another group together and they went thru the entire thing A1-A4 and managed to survive it all w/o any major problems.

The series is a true classic, though I've never liked the railroading that occurs between the end of A3 and the beginning of A4. However, the group I DM'ed didn't seem to mind it that much. Sure they were pissed that their equipment got taken, but once they got it back, it was pretty fun.

Funniest thing I remember is when they were looking for impromptu weapons in A4, they came across some broken pieces of rock (fallen stalagmite?), which I described as being a "goood-sized chunk". Several of the players wrote that verbatim on their sheet for their weapon, and for the rest of the session they kept repeating it - "I swing my good-sized chunk!"
 

I DMed this one with the first group that I played AD&D with. We all had a blast. The fake slave room got them really worked up.

By the end of this one they really hated the slave lords and wanted some payback.

The rest of the series was a blast. A4 is still one of the adventures they talk about to this day. Mind you, we played this one over 20 years ago so that is a monumental feat for a module.

I recently purchased the scourge of the slavelords off eBay and I'm planning on running it for my current 3e group. It promises to be fun. The one I purchased was missing the map booklet. Does anyone have a copy?
 

I really like this series. I'd run it as a conversion today if I could find a group that wasn't familiar with them (I have the same feelings about the GDQ series).

A1 and A4 are two of the only 1st Edition modules that I played in and did not run. And what debacles they were!

A1 was the beginning of a new D&D group that I and a friend created. He was the DM. I was excited about being a part of two gaming groups at once(I was in 9th grade at the time). But he was a less than stellar DM, it turned out, and the people we'd gathered to play were awful. We were using the pregen characters and the only vivid memory I have is of the halfling thief, Blodgett, doing a cannonball into a pool of sewage, on purpose.

So that group didn't last long. I think we pretty much finished the module, but that was it. For some reason, I think the DM insisted on playing the module using the "tournament style" version, but he didn't even do that right, so there were just a lot of empty rooms and areas.

A4 for another one-shot with a group I wasn't used to playing with. We started playing and I created a cool character (I thought) and put a lot of thought into his equipment. So then we're dumped into this module, where we have all our stuff taken away and forced to be happy when we find a rock. It's a fine idea for a module, but as a guy who DMed all the time and just wanted a chance to play for once, I wasn't thrilled by the "change of pace." I didn't want a change of pace--I wanted a normal adventure!

So, for the longest time, I thought the A series was a crappy series. Then, eventually (in college, I think) I read them, and found them to be really cool. I liked the drawn out story arc, and the ultimate encounter at the end.
 

A1 one was one the first adventures, I played. Way back in the early 80's. The actual first adventure was Seceret Of Bone Hill. Seems like that might be a trend.
 

Monte At Home said:
So, for the longest time, I thought the A series was a crappy series. Then, eventually (in college, I think) I read them, and found them to be really cool.

"Reads well, plays crap" could almost be taken as the definition of a railroaded adventure.
 

I think this is perhaps the single best series of modules ever written, well, for low level anyway, Tomb of Horrors and Return to Tomb of Horrors will always hold top spots in my heart.

Last year I wanted to start an epic level game with some friends, problem was, none of them had ever played anything above level 3, they like the low level stuff, don't ask me why. So, I had them roll up mid level characters and ran them through the whole series to get them use to the idea of characters above 3rd level.

I ran them through all 4, they hated A4 the most, no player likes to be naked. As a smart group of adventurers, they took over the keep in A2 and made it their stronghold, in A1, the party mage thought he could chase down the retreating Ogre Mage with his mount spell, who just happened to be waiting around the corner with a Cone of Cold (need I say it, down one mage), in A2, the party paladin was in the court yard and, thank to a levitate spell, he few to the wall height in the court yard, he became a pin cushion.

A3 was really weird, they seemed to miss most of the good treasure, including the sword of lions, but did well against the rest of the tricks and traps, but in the final room they fell. I opted to let them fight it out rather than the put them to sleep method. They Dimension doored to the other side of the wall of force and took out the mage and the monk and almost the fighter, but the assassin just kept hiding in plain sight and disabled them to the man, oh well, assassins are mean.

Very good series, for those interested, there was a module that came out a few years ago, it tells the continuing tale of one of the slavers, Maressa from A2, it takes place when the party is around 10th level, I forget the name, perhaps someone else knows of it?
 

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