I dunno, "I cast my daily, we won" is pretty close to how it works out when I see intelligent players playing Wizards. Wizard dailies are terrifying.
Yep, this is why I never could figure out why the felt the need to buff wizard encounter powers in the essential books. The wizard was never about encounter powers, it was about having the most powerful dailies in the game.
What? You're crazy. Those are only fun if you're the--Cyronax said:But then again, I sometimes miss the 'save or die' style effects of earlier editions.
Oh. Never mind.But then again, I usually am the DM.

Already exists, a solid Jackalwere and Wraith encounter out of nowhere will end any level 3-5 level campaign instantly when it (inevitably) goes wrong. The point though is that DnD is not meant to be a level playing field for monsters vs. PCs. PCs are expected to win a good deal of the time (actually nearly all of it IMO) and so using such abusive combination's of monsters isn't considered really that useful for a long campaign. Challenging is really good of course, but an even playing field is not what you want!Will the DM ensure that monsters have access to similar Save-or-Die effects to use on the PCs (and will, in fact, use them from time to time)? If so, then at least the playing field will be equal and it should all balance out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.