Dice4Hire
First Post
So i think the bottom line of this thread is that sleep is not that good, unless you create a build specifically around it - ie. an orb wizard, focusing on save hexes.
That is my opinion, also.
So i think the bottom line of this thread is that sleep is not that good, unless you create a build specifically around it - ie. an orb wizard, focusing on save hexes.
So i think the bottom line of this thread is that sleep is not that good, unless you create a build specifically around it - ie. an orb wizard, focusing on save hexes.
Not by a long shot.So i think the bottom line of this thread is that sleep is not that good, unless you create a build specifically around it - ie. an orb wizard, focusing on save hexes.
Those attack benefits don't apply to the save rolls. I'd rather use them to do damage.So this basically means that you could get up to a +6 reroll to sleep any creatures you miss on the first attempt. Wow...
If you're facing 12+ creatures most of them will be minions. Flaming Sphere.Klaus said:1 - Sleep is an Area burst 2 Spell, meaning you can target up to 25 creatures in it.
Not by a long shot.
1 - Sleep is an Area burst 2 Spell, meaning you can target up to 25 creatures in it.
2 - It's an attack against Will, which is one of the lower defenses (AC and Fort are usually the highest).
3 - It automatically slows the targets (on a hit or a miss). Couple that with Sleep's 20-square range and you get quite a few rounds of actions before the enemy even closes in.
4 - Each of the targets has a 50% chance of failing the save. So basically, half of your targets will fall unconscious. Target 8 creatures, and suddenly you'll be facing only 4.
And not only Wizards, but any class that has "save ends" powers really should be looking for ways to impose save penalties. A simple Amulet of Elegy (a level 2 item) can impose a save penalty equal to its enhancement bonus against *all* targets of such a spell, once per day.
55% of the targets are still going to shrug it off immediately. I'd rather apply all that attack roll goodness to a damage burst.
True. I agree that one can build a wizard who loads up on save penalties to make Sleep (et al) work. But any other build (such as your reroll elf) is better off with damage + EONTs.I've come to see the power of this spell, IF you build around it.
Well.. even with 55% of enemis shugging off the effect... with a boss, or an elite, you get another chance at them with up to a +6... and then can use your orb of imposition. So your chances of knocking out a big guy is pretty darn good.