Brian Compton said:
WotC, prove me wrong please. But I'm guessing they won't, which again means that FR will be a nice place to read about, but I won't want to play there.
BTW, the points of light thing- does that remind anyone else of Palladium's RIFTS setting? I liked RIFTS, but as it's own setting, not imposed on FR.
I'm guessing they will, and that faaaaaaaaaaaaaaar less of the FR will be destroyed outright than the doom & gloom merchants are suggesting. In fact, I suspect that what's upsetting people most is the 100-year jump, rather than any of the other changes, because that would dramatically change the face of the FR regardless of any godsplosions/divine purges.
I really doubt that we'll see an FR with "Greyhawk"-like numbers of gods (i.e. not many), particularly. Even if they eliminated the EVERY single god in Faiths and Avatars (the 2E "secondary gods" book), the FR would still be the FR. No-one needs Siamorphe or the Red Queen or any of that bunch of jokers, frankly. They weren't there when I bought FRA in 1989, and if they're not there when I buy FRCS 4E in 2008, well, I won't miss 'em. Same goes for the racial gods. They're fine, but they're not hugely important, and I think it would make the FR MORE FR-like if the other races worshipped aspects/renames of the main gods.
Now, if they start dropping major and interesting gods, sure, that'll make me less interested in coming back to the Realms (Illmater, Mask and Gond come to mind), but Lathander's transformation into Aumanthor, whilst dull as ditchwater, frankly would probably have happened in a "no catastrophe" 100-year advance, and the chances of the current Mystra surviving 100 years were always extremely low, that dim inappropriately-NG bimbo (when you're using your godly powers to have exhibitionist sex with aging archwizards, in the cut-throat divine world of the FR, you're only going to last so long).
I mean, what does the FR mean to me, in a positive way:
A land of mystery and adventure (aren't they all?)
A land with many gods, some of them unusual/original.
A land where civilization has existed for thousands upon thousands of years, rising and falling, leaving huge numbers of un-explored/semi-explored ruins chock-full of magic.
A land which isn't quite "medieval", nor modern, but something else (and almost completely lacking in "magitech" and the like).
A large, very detailed setting.
A place with names that don't completely suck.
A land where magic is common, but not everpresent, and where other planes frequently touch this one (esp. in later 2E/3E this was, and I like it a lot).
I could go on, but those are the major points I think.
Maybe the FR's problem isn't that it's powerfully distinct from other settings. I think it's distinct enough, though, to survive being advanced 100 years. So long as the names and general style of the FR survive (a style which I find hard to describe, but there's something "shiny" about the FR, grrr, wish I could explain better), and none ofthe above elements dramatically change, I'll be interested in coming back, because the negative elements, which I can list if someone likes, will be gone.
Edit - on RIFTS - The points of light thing in RIFTS was very extreme. If you think the FR is going to be "RIFTS"-like, I really really think you're in for a surprise.