Slip o' the tongue


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The nilbog steps out and attacks while his charmed goblin slaves look at you menacingley then the shapechager says............oh damn............I did it twice......in one encounter........
 

werk said:
Have you ever slipped up as a DM and given too much information to the players accidentally?
Yep. Not a lot but it happens.
Ever been a player and seen this happen?
Worst I've ever seen was note so much a matter of giving too much information as failing to GET all the information in the first place. This was back in the 1E days when we were going through the GDQ series for the first time. We get to a treasure room with 8 trunks, 6 chests, and 5 coffers. Having several quite accomplished thieves in the party they proceed to triple-team the place. All three check for traps, all three take a shot at removing them, all three take a shot at opening the locks, searching for secret compartments, etc. Many dice rolls later the DM is reading off a LONG list in the module of money and equipment that we're pulling. He gets to the end of the list where there's a short note and without hesitation reads the text in the module verbatim, saying:

"These locks cannot be picked... by... ... thieves... ... ... and must be opened by "bending bars", or Knock, or Magic Missile spell." <sigh>


It was a simpler time... :)
 

I was a player and the DM was not much into drawing maps- so he would describe them, and made us draw it out and winged it.

He passed us a map once that had a "T" in one of the rooms. One of the players said he wanted to go sit onto the toilet. The DM giggled and asked "toilet?"

"yeah- it's right in the middle of the room- marked with a 'T'"

"ok- you fall into the trap"
 

Something like this happened in my Age of Worms campaign.

One of the PCs wanted to know more about the strange wormy undead, and rolled really well on his knowledge check.

So I started telling him all about them, gave him a copy of the Ecology article from Dragon magazine, etc.

Then I realised that the start of the next adventure assumes the PCs go to a sage to get more info, at the suggestion of one of the friendly NPCs.

Fortunately the player forgot most of the details by the next session, and didn't take notes.

Geoff.
 

... Ooo critical! and you hit him for a devastating blow of 23 damage! The Howler is bearly dead at 2 hiiiiiii i... eeeath ....

(sigh) _ I've lost more 'slip o the tongue espeically with my maps which I accidently leave a door with a "S" marked over it. (or just as bad ... you see a secret door hidden in the ... crap!)

P: Whats that?
DM: Oh its a ... oh dear (looks aghast).
P: (smiles in glee).

damn.
 
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Not so much a slip of the tongue, but a Freudian one nonetheless. In an online chat based game:

DM (me): Thugdar charges the creature and swings his axe.
Thugdar: 18? Is it a hit?
DM: (Realizing that the creature is on the ground from a previous attack.) Did you add your porn bonus?

They still bring this up from time to time. Sigh.
 

I was GMing a game of WFRP, the PCs were sat in a busy inn and I'd carefully described the other customers. Then a little later I said "you notice the evil cultists get up and leave the room". Doh!

I've done exactly that before, and I bet it was the same adventure (Rough Night at the Three Feathers?)!

I've also slipped up during an adventure when the PCs were investigating a mysterious cult amongst some merchants. I said "so the vampire looks up" ... and the PCs all freaked out! The funny thing is, this was a genuine slip - he wasn't a vampire at all! Sent them off down a blind alley and they wouldnt believe me when I said "no no! it was a mistake!" :o
 

luke_twigger said:
I was GMing a game of WFRP, the PCs were sat in a busy inn and I'd carefully described the other customers. Then a little later I said "you notice the evil cultists get up and leave the room". Doh!


In WFRP I just assume every npc is an evil cultist, you gave nothing away. :)
 

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