Slivers are evil, Slivers are sly....

No problem. That is why I asked before I did that. It is not ruelly a post elssewhere there. More of a file storage. But I will not put the Slivers you created there.

I just have a strange urge t o place every D20 MtG conversion that is good in one location for those of us that think it would make a great setting.

If you wish to place the file there yourself, feel free. I do not attempt to steal credit from anyone who has created anything that I have there. Though some files my be credited wrong at the moment, I hope to fix that when I find out who the real creator was.

Anyways, keep up the excellent work.
 

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*Starts Ranting*

The Slivers will never die. They will live on forever. When one generation is obliviated, a new one will rise up to replace it.


*Stops Ranting*

Hehehe, or it is because people just like the idea so much.
 

Yeah I'm a fan of Magic and slivers are just cool. I would like to see a Neverwinter Nights module featuring the Slivers. But they wouldn't look like Slivers and programming their shared abilities would be a pain but I still think it would be cool.
 

Sarleth: Well, the thing is you see that I intend to do a *severe* revision of the slivers when I am finished with them, also I want to do a PDF with them, you could host that if you will... I just need to find someone who can draw some slivers for me to use... pencils would be preferred (as black and white pics reduce the size of the finished file...)

Ias: of course it is, and there will be more, muahahaha :p

Bob5th: Actually, If the programmer knows what he is doing, it really shouldn't be that hard to make. It's beyond my capabilities though.

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Anyways, on to sliver land! Here's the essence sliver. I hope you like it.

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Essence Sliver
Large Outsider (Sliver)
Hit Dice:
12d8+48 (102 hp)
Initiative: +3 (Dex)
Speed: 40', Climb 40'
AC: 24 (-1 size, +3 Dex, +12 natural)
Base Attack/Grapple: +12/+22
Attack: Claw +17 melee
Full Attack: Claw +17 melee and bite +12 melee
Damage: Claw 1d6+6, bite 1d8+3
Face/Reach: 10'/10'
Special Attacks: Spell-like Abilities, Life Drain,
Special Qualities: Sliver traits, Hive mind, Shared ability, SR 21, Damage Reduction 5/+1,
Saves: Fort +12, Ref +11, Will +11,
Abilities: Str 23, Dex 17, Con 19, Int 10, Wis 16, Cha 14,
Skills: Balance +18, Concentration +19, Climb +29 (+8), Jump +21, Listen +18, Spellcraft +15, Spot +18, Swim +21,
Feats: Alertness, Combat Casting, Combat Reflexes, Dodge, Mobility,

Climate/Terrain: Any underground
Organization: Swarm (20-80), Hive (Several thousand slivers and a queen)
Challenge Rating: 10
Treasure: Standard
Alignment: Neutral
Advancement: 13-18 HD (Large); 19-36 HD (Huge)

'Essence Slivers fill a very specific function in the slivers society, they are the ultimate combat medic, transferring the damage they deal into healing for themselves and the slivers around them. Oh, to be able to harnes that power...' - Lanariel Shadowwing, Research Notes.

Essence slivers are the healers among slivers.
An essence sliver looks much like other slivers, but have a pinkish white, opague crystalline structure to their bodies. An essence sliver reaches a length of about 9'.

Combat:
Essence slivers hit hard and fast, relying on their healing ability and the abilities they share with other slivers. They are not dumb however, and will lead a superior foe into ambushes if able.
Spell-like Abilities: At will - Detect Magic, Endure Elements, Light, and Resistance; 3/day - Cure Disease, Cure Moderate Wounds, and Neutralize Poison. These are as the spells cast by a 6th level cleric (DC: 13+spell level)
Life Drain (Su): Whenever an essence sliver deals combat damage to a corporeal creature that is neither a construct, elemental, or undead. It heals the same amount of damage to itself. Any hitpoints thus gained that would exceed the essence slivers maximum total are gained as temporary hitpoints that dissapear after one hour.
Sliver Traits: Darkvision 120', low-light vision, scent, blindsight 60', immune to mind-influencing effects (charms, compulsions, phantasms, patterns and morale effects) and fear effects.
Hive Mind (Ex): A sliver can communicate telepatically with any other sliver within 120' as a free action. The silver queen is always and constantly aware of any other slivers from her hive as long as they're on the same plane and can communicate her needs with them as she wishes, As long as at least two slivers are within 60' of each other they cannot be flanked.
Shared Ability (Ex): All slivers within 60' of the essence sliver gain access to the essence slivers life drain ability.

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Comments are appreciated. Also, sorry about the delay, but I wasn't on the net wednesday. Next week: MAGMA, it gives the term 'hot head' a whole new meaning. ;)
 

Nice. I like it. I can just imagine a clash between a few essence slivers and a PC using dual body feeding weapons. Both would just keep getting more and more temp hitpoints. Till more slivers showed up that is.

As for the NWN thing I guess it wouldn't be to hard to make a script to check for the type of nearby slivers and modify their abilities accordinly. Some of the sliver abilities would be hard to implement correctly I imagine though.
 

Well, the only slivers you need are in the other thread: Acidic, Armored, Barbed, Clot, Crystaline, Heart, Horned, Metallic, Mindwhip, Mnemonic, Muscle, Proto, Spined, Talon, Victual, Winged, and of course, their queen... ;)
 

I am not familiar with the NWN scripting at all, but would this work. When another sliver comes within a certain distance of one that grants a power, it either effects them due to a continueous enchantment effect (No spell-like ability or spell perhaps) or the one that grants an ability somehow gives each Sliver within range a magic item that grants the new ability. The second would only work if you could somehow make the item dissappear when the Sliver left the area of effect and when it died, or players would be able to pick up the item and benefit from it also.

On the topic of the Slivers themselves. I like the Essence Sliver, catches the idea behind the card very well.

On the PDF aspect, I would love to host it on the group. I can not promise that there is a lot of traffic, but I would be very happy to store it there for you. I would offer to be an artist, but lately I can not even draw a stickman, maybe I can round up some talent though, If I do I will just need to get ahold of a scanner.
 

Of course you can host it, I just want to put it together myself. ;) Any and all art submissions would be welcome, as long as they are black/white and preferebly line art, although a properly shaded pencil picture would be nice also. :D I can't pay for the art, but I will credit the artists. The art should be no bigger than 7cm x 7cm, preferebly smaller, othervise it will not fit properly.

Next wednesday I will post the Magma Sliver, then on to the Synapse, Toxin and Overlord. :D

Thank you for your comment.
 

Well, it's wednesday again, and you know what that means, don't you? Yep, it's time for another sliver, It's the Magma Sliver, hope you like it. :D

IMPORTANT NOTE: THIS IS THE LAST SLIVER THAT IS NOT CONVERTED TO 3.5!

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Magma Sliver
Large Outsider (Fire, Sliver)
Hit Dice:
12d8+60 (114 hp)
Speed: 40', Climb 40'
Initiative: +5 (+1 Dex, Improved Initiative)
AC: 18 (-1 Size, +1 Dex, +8 natural)
Attacks: 3 Claws +18 melee and bite +16 melee
Damage: Claw 1d6+7 plus burn, bite 1d8+3 plus burn.
Face/Reach: 10'/5'
Special Attacks: Spell-like Abilities, burn,
Special Qualities: Sliver traits, Hive mind, Shared ability, SR 21, Damage Reduction 5/+1, Fire Subtype,
Saves: Fort +13, Ref +9, Will +11
Abilities: Str 25, Dex 13, Con 21, Int 12, Wis 16, Cha 16
Skills: Balance +16, Concentration +20, Climb +30 (+8), Hide +10 (-6) Jump +22, Listen +20 (+2), Spellcraft +16, Spot +20 (+2), Swim +22,
Feats: Alertness, Cleave, Combat Reflexes, Improved Initiative, Multi Attack (b), Power Attack (-12/+12),

Climate/Terrain: Any underground
Organization: Swarm (20-80), Hive (Several thousand slivers and a queen)
Challenge Rating: 10
Treasure: Standard
Alignment: Neutral
Advancement: 13-18 HD (Large); 19-36 HD (Huge)

'My experimentation with infusing slivers with elemental energies proved to be a success today when a new noble sliver was born in my lab. This sliver, which I've dubbed a 'magma sliver' is seemingly infused with elemental fire. Despite that it accidently torched most of my lab, it has allready proved itself in combat, as it led a swarm of slivers against the druids, who had decided to attack me. After the sliver was finished with the upstarts, it continued southward, where is torched the druids precious woodlands. As I look out my window, I can still see the forest burning on the horizon. - Lanariel Shadowwing, Research Notes.

The magma sliver is a noble sliver infused with elemental fire.
The magma sliver looks much like other slivers, but has three arms, each ending in a wicked metallic claw. The sliver appears to be totaly composed of liquid magma, an optical illusion aided by it's almost fluidic grace. It usually reaches a length of about 15' but larger specimens have been encountered. The entire creature radiates intense heat, and automatically sets fire to any combustibles it touches.

Combat:
Magma slivers are extremely agressive, spreading wildfire wherever they go. Despite it's intelligence it attacks relentlessly until all it's opponents, or itself is slain. If faced with several opponents, it usually attacks the largest opponent first before dealing with the rest.
Spell-Like Abilities: 3/day - Burning Hands, Daylight (always targeting itself); 1/day - Fireball, Searing Light. These are as the spells cast by a 6th level sorcerer. DC: 13 plus spell level.
Burn (Ex): All creatures that come in contact with a magma sliver must make a reflex save (DC: 19) or catch fire, the fire burns for 2d4 rounds.
Sliver Traits: Darkvision 120', low-light vision, scent, blindsight 60', immune to mind-influencing effects (charms, compulsions, phantasms, patterns and morale effects) and fear effects.
Hive Mind (Ex): A sliver can communicate telepatically with any other sliver within 120' as a free action. The silver queen is always and constantly aware of any other slivers from her hive as long as they're on the same plane and can communicate her needs with them as she wishes, As long as at least two slivers are within 60' of each other they cannot be flanked.
Fire Subtype (Ex): Fire immunity, takes 50% more damage from cold sources.
Shared Ability (Ex): All slivers within 60' of the magma sliver gains the magma slivers burn ability and the fire subtype.
Skills and Feats: Due to its constant glow, the magma sliver incurrs a -2 racial penalty to it's hide checks. Magma slivers have the multi attack feat as a bonus feat.

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Comments, critizism, and opinions appreciated. :D
 

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